VolumeTextureGL3
class VolumeTextureGL3(val texture: Int, val storageMode: TextureStorageModeGL, val width: Int, val height: Int, val depth: Int, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, val levels: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for VolumeTexture(source)
Functions
Link copied to clipboard
Link copied to clipboard
open override fun read(target: ByteBuffer, targetFormat: ERROR CLASS: Symbol not found for ColorFormat, targetType: ERROR CLASS: Symbol not found for ColorType, level: Int)
open override fun read(layer: Int, target: ByteBuffer, targetFormat: ERROR CLASS: Symbol not found for ColorFormat, targetType: ERROR CLASS: Symbol not found for ColorType, level: Int)
Link copied to clipboard
open override fun write(source: ByteBuffer, sourceFormat: ERROR CLASS: Symbol not found for ColorFormat, sourceType: ERROR CLASS: Symbol not found for ColorType, level: Int)
open override fun write(layer: Int, source: ByteBuffer, sourceFormat: ERROR CLASS: Symbol not found for ColorFormat, sourceType: ERROR CLASS: Symbol not found for ColorType, level: Int)