VolumeTextureGL3

class VolumeTextureGL3(val texture: Int, val storageMode: TextureStorageModeGL, val width: Int, val height: Int, val depth: Int, val format: ColorFormat, val type: ColorType, val levels: Int, val session: Session?) : VolumeTexture(source)

Constructors

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constructor(texture: Int, storageMode: TextureStorageModeGL, width: Int, height: Int, depth: Int, format: ColorFormat, type: ColorType, levels: Int, session: Session?)

Types

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object Companion

Functions

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open override fun bind(textureUnit: Int)
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open override fun copyTo(target: ColorBuffer, layer: Int, fromLevel: Int, toLevel: Int)
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open override fun destroy()
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open override fun fill(color: ColorRGBa)
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open override fun filter(min: MinifyingFilter, mag: MagnifyingFilter)
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open override fun generateMipmaps()
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open override fun read(target: ByteBuffer, targetFormat: ColorFormat, targetType: ColorType, level: Int)
open override fun read(layer: Int, target: ByteBuffer, targetFormat: ColorFormat, targetType: ColorType, level: Int)
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open override fun write(source: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)
open override fun write(layer: Int, source: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)

Properties

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open override val depth: Int
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open override val format: ColorFormat
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open override val height: Int
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open override val levels: Int
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open override val session: Session?
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open override val type: ColorType
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open override val width: Int