VolumeTextureGL3

class VolumeTextureGL3(    val texture: Int,     val storageMode: TextureStorageModeGL,     val width: Int,     val height: Int,     val depth: Int,     val format: ColorFormat,     val type: ColorType,     val levels: Int,     val session: Session?) : VolumeTexture(source)

Constructors

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constructor(    texture: Int,     storageMode: TextureStorageModeGL,     width: Int,     height: Int,     depth: Int,     format: ColorFormat,     type: ColorType,     levels: Int,     session: Session?)

Types

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object Companion

Properties

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open override val depth: Int
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open override val format: ColorFormat
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open override val height: Int
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open override val levels: Int
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open override val session: Session?
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open override val type: ColorType
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open override val width: Int

Functions

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open override fun bind(textureUnit: Int)
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open override fun close()
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open override fun copyTo(target: ColorBuffer, layer: Int, fromLevel: Int, toLevel: Int)
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open override fun destroy()
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open override fun fill(color: ColorRGBa)
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open override fun filter(min: MinifyingFilter, mag: MagnifyingFilter)
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open override fun generateMipmaps()
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open override fun read(target: ByteBuffer, targetFormat: ColorFormat, targetType: ColorType, level: Int)
open override fun read(layer: Int, target: ByteBuffer, targetFormat: ColorFormat, targetType: ColorType, level: Int)
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open override fun write(source: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)
open override fun write(layer: Int, source: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)