Filter1to1
A filter that processes a single input texture and outputs a single result.
This class is a specialized type of Filter that operates with a one-to-one relationship between the input and output. It uses an optional Shader and an optional ShaderWatcher to manage and apply the desired GPU shader effects.
Parameters
The Shader instance used for applying the visual effect. Can be null if no specific shader functionality is needed.
An optional ShaderWatcher instance that monitors the shader.
Inheritors
Functions
Applies a filter operation using the given source and target arrays of ColorBuffer
. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Applies a filter operation using the given source array of ColorBuffer
and the target ColorBuffer
. Optionally, a clipping rectangle can be used to define the region for the filter operation.
Applies a filter operation using the given source and target using a shader program. Optionally, a clipping rectangle can be used to define the region for the filter operation. Custom shader parameters are applied where applicable.
Applies a filter operation using the given source ColorBuffer
and target array of ColorBuffer
. Optionally, a clipping rectangle can be used to define the region for the filter operation.