ShaderWebGL

class ShaderWebGL(val context: WebGLRenderingContext, val program: WebGLProgram, val activeUniforms: Map<String, ActiveUniform>, val session: Session?) : Shader(source)

Constructors

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constructor(context: WebGLRenderingContext, program: WebGLProgram, activeUniforms: Map<String, ActiveUniform>, session: Session?)

Types

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object Companion

Functions

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open override fun begin()
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open override fun block(blockName: String, block: UniformBlock)
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open override fun blockLayout(blockName: String): UniformBlockLayout?
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open override fun buffer(name: String, counterBuffer: AtomicCounterBuffer)
open override fun buffer(name: String, shaderStorageBuffer: ShaderStorageBuffer)
open override fun buffer(name: String, vertexBuffer: VertexBuffer)
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open override fun createBlock(blockName: String): UniformBlock?
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open override fun destroy()
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open override fun end()
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open override fun hasUniform(name: String): Boolean
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open override fun image(name: String, image: Int, imageBinding: Array<out ImageBinding>)
open override fun image(name: String, image: Int, imageBinding: ImageBinding)
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open override fun uniform(name: String, value: Array<Double>)
open override fun uniform(name: String, value: Array<ColorRGBa>)
open override fun uniform(name: String, value: Array<IntVector2>)
open override fun uniform(name: String, value: Array<IntVector3>)
open override fun uniform(name: String, value: Array<IntVector4>)
open override fun uniform(name: String, value: Array<Matrix44>)
open override fun uniform(name: String, value: Array<Vector2>)
open override fun uniform(name: String, value: Array<Vector3>)
open override fun uniform(name: String, value: Array<Vector4>)
open override fun uniform(name: String, value: Boolean)
open override fun uniform(name: String, value: Double)
open override fun uniform(name: String, value: Float)
open override fun uniform(name: String, value: FloatArray)
open override fun uniform(name: String, value: Int)
open override fun uniform(name: String, value: IntArray)
open override fun uniform(name: String, value: ColorRGBa)
open override fun uniform(name: String, value: IntVector2)
open override fun uniform(name: String, value: IntVector3)
open override fun uniform(name: String, value: IntVector4)
open override fun uniform(name: String, value: Matrix33)
open override fun uniform(name: String, value: Matrix44)
open override fun uniform(name: String, value: Vector2)
open override fun uniform(name: String, value: Vector3)
open override fun uniform(name: String, value: Vector4)
open override fun uniform(name: String, x: Float, y: Float)
open override fun uniform(name: String, x: Float, y: Float, z: Float)
open override fun uniform(name: String, x: Float, y: Float, z: Float, w: Float)
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Properties

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open override val session: Session?
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open override val types: Set<ShaderType>
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