ShaderWebGL
class ShaderWebGL(val context: WebGLRenderingContext, val program: WebGLProgram, val activeUniforms: Map<String, ActiveUniform>, val session: Session?) : Shader(source)
Constructors
Link copied to clipboard
constructor(context: WebGLRenderingContext, program: WebGLProgram, activeUniforms: Map<String, ActiveUniform>, session: Session?)