ColorBufferWebGL
A color buffer of the WebGL back-end. WebGL 2 has no multisampled textures, multisampled color buffers are stored in a multisampled renderbuffer: they can be attached to render targets and copied with copyTo, which resolves them, but not be sampled, written, read or mipmapped, like multisampled color buffers of the GL3 back-end.
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Copies sourceRectangle of level fromLevel to targetRectangle of level toLevel of target, like the GL3 back-end under OpenGL ES: unscaled copies between single sampled color buffers of the same format and type use copyTexSubImage2D, other unscaled copies that WebGL can blit are blitted, everything else is drawn, which scales with filter and converts between sRGB and linear, fixed and floating point formats, and to multisampled color buffers.