ShaderGeneratorsNullGL

Constructors

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constructor()

Functions

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open override fun circleFragmentShader(shadeStructure: ShadeStructure): String
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open override fun circleVertexShader(shadeStructure: ShadeStructure): String
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open override fun expansionFragmentShader(shadeStructure: ShadeStructure): String
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open override fun expansionVertexShader(shadeStructure: ShadeStructure): String
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open override fun fastLineFragmentShader(shadeStructure: ShadeStructure): String
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open override fun fastLineVertexShader(shadeStructure: ShadeStructure): String
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open override fun filterFragmentShader(shadeStructure: ShadeStructure): String
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open override fun filterVertexShader(shadeStructure: ShadeStructure): String
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open override fun fontImageMapFragmentShader(shadeStructure: ShadeStructure): String
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open override fun fontImageMapVertexShader(shadeStructure: ShadeStructure): String
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open override fun imageArrayTextureFragmentShader(shadeStructure: ShadeStructure): String
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open override fun imageArrayTextureVertexShader(shadeStructure: ShadeStructure): String
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open override fun imageFragmentShader(shadeStructure: ShadeStructure): String
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open override fun imageVertexShader(shadeStructure: ShadeStructure): String
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open override fun meshLineFragmentShader(shadeStructure: ShadeStructure): String
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open override fun meshLineVertexShader(shadeStructure: ShadeStructure): String
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open override fun pointFragmentShader(shadeStructure: ShadeStructure): String
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open override fun pointVertexShader(shadeStructure: ShadeStructure): String
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open override fun rectangleFragmentShader(shadeStructure: ShadeStructure): String
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open override fun rectangleVertexShader(shadeStructure: ShadeStructure): String
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open override fun vertexBufferFragmentShader(shadeStructure: ShadeStructure): String
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open override fun vertexBufferVertexShader(shadeStructure: ShadeStructure): String