VertexBufferShadow

Properties

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Functions

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abstract fun destroy()
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abstract fun download()
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abstract fun upload(offsetInBytes: Int = 0, sizeInBytes: Int = vertexBuffer.vertexCount * vertexBuffer.vertexFormat.size)
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open fun uploadElements(elementOffset: Int = 0, elementCount: Int = vertexBuffer.vertexCount)
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abstract fun writer(): BufferWriter