RenderTargetWebGL
open class RenderTargetWebGL(val context: WebGL2RenderingContext, val framebuffer: WebGLFramebuffer?, val width: Int, val height: Int, val contentScale: Double, val multisample: BufferMultisample, val session: Session?) : RenderTarget(source)
Inheritors
Constructors
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constructor(context: WebGL2RenderingContext, framebuffer: WebGLFramebuffer?, width: Int, height: Int, contentScale: Double, multisample: BufferMultisample, session: Session?)
Properties
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Functions
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open override fun attach(colorBuffer: ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)
open override fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int, name: String?)
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