glProgramUniform4i

fun glProgramUniform4i(@NativeType(value = "GLuint") program: Int, @NativeType(value = "GLint") location: Int, @NativeType(value = "GLint") x: Int, @NativeType(value = "GLint") y: Int, @NativeType(value = "GLint") z: Int, @NativeType(value = "GLint") w: Int)(source)