ComputeShaderGL43

Constructors

Link copied to clipboard
constructor(programObject: Int, name: String = "compute_shader")

Types

Link copied to clipboard
object Companion

Properties

Link copied to clipboard
open override val name: String
Link copied to clipboard
open override val programObject: Int
Link copied to clipboard
open override val ssbo: Int
Link copied to clipboard
Link copied to clipboard
open override val uniforms: MutableMap<String, Int>
Link copied to clipboard
open override val useProgramUniform: Boolean

Functions

Link copied to clipboard
open fun bound(f: () -> Unit)
Link copied to clipboard
open fun buffer(name: String, counterBuffer: AtomicCounterBuffer)
open fun buffer(name: String, shaderStorageBuffer: ShaderStorageBuffer)
open fun buffer(name: String, vertexBuffer: VertexBuffer)
Link copied to clipboard
open override fun close()
Link copied to clipboard
open fun createSSBO(): Int
Link copied to clipboard
open override fun destroy()
Link copied to clipboard
open fun execute(dimensions: IntVector3)
open override fun execute(width: Int, height: Int, depth: Int)
Link copied to clipboard
open fun image(name: String, image: Int, imageBinding: Array<out ImageBinding>)
open fun image(name: String, image: Int, imageBinding: ImageBinding)
Link copied to clipboard
open fun resourceIndex(name: String): Int
Link copied to clipboard
open fun uniform(name: String, value: DoubleArray)
open fun uniform(name: String, value: Array<ColorRGBa>)
open fun uniform(name: String, value: Array<IntVector2>)
open fun uniform(name: String, value: Array<IntVector3>)
open fun uniform(name: String, value: Array<IntVector4>)
open fun uniform(name: String, value: Array<Matrix33>)
open fun uniform(name: String, value: Array<Matrix44>)
open fun uniform(name: String, value: Array<Vector2>)
open fun uniform(name: String, value: Array<Vector3>)
open fun uniform(name: String, value: Array<Vector4>)
open fun uniform(name: String, value: Boolean)
open fun uniform(name: String, value: Double)
open fun uniform(name: String, value: Float)
open fun uniform(name: String, value: FloatArray)
open fun uniform(name: String, value: Int)
open fun uniform(name: String, value: IntArray)
open fun uniform(name: String, value: ColorRGBa)
open fun uniform(name: String, value: BooleanVector2)
open fun uniform(name: String, value: BooleanVector3)
open fun uniform(name: String, value: BooleanVector4)
open fun uniform(name: String, value: IntVector2)
open fun uniform(name: String, value: IntVector3)
open fun uniform(name: String, value: IntVector4)
open fun uniform(name: String, value: Matrix33)
open fun uniform(name: String, value: Matrix44)
open fun uniform(name: String, value: Vector2)
open fun uniform(name: String, value: Vector3)
open fun uniform(name: String, value: Vector4)
open fun uniform(name: String, x: Float, y: Float)
open fun uniform(name: String, x: Float, y: Float, z: Float)
open fun uniform(name: String, x: Float, y: Float, z: Float, w: Float)
Link copied to clipboard
open fun uniformIndex(uniform: String, query: Boolean = false): Int