glUniformMatrix4fv

expect inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatArray)(source)
expect inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatBuffer)(source)
actual inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatArray)(source)
actual inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatBuffer)(source)