CubemapGL3
class CubemapGL3(val texture: Int, val width: Int, val type: ERROR CLASS: Symbol not found for ColorType, val format: ERROR CLASS: Symbol not found for ColorFormat, levels: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for Cubemap(source)
Functions
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open override fun read(side: ERROR CLASS: Symbol not found for CubemapSide, target: ByteBuffer, targetFormat: ERROR CLASS: Symbol not found for ColorFormat, targetType: ERROR CLASS: Symbol not found for ColorType, level: Int)
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open override fun write(side: ERROR CLASS: Symbol not found for CubemapSide, source: ByteBuffer, sourceFormat: ERROR CLASS: Symbol not found for ColorFormat, sourceType: ERROR CLASS: Symbol not found for ColorType, level: Int)
open override fun write(side: ERROR CLASS: Symbol not found for CubemapSide, source: ERROR CLASS: Symbol not found for MPPBuffer, sourceFormat: ERROR CLASS: Symbol not found for ColorFormat, sourceType: ERROR CLASS: Symbol not found for ColorType, x: Int, y: Int, width: Int, height: Int, level: Int)