CubemapGL3
class CubemapGL3(val texture: Int, val width: Int, val type: ColorType, val format: ColorFormat, levels: Int, val session: Session?) : Cubemap(source)
Functions
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open override fun read(side: CubemapSide, target: ByteBuffer, targetFormat: ColorFormat, targetType: ColorType, level: Int)
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open override fun write(side: CubemapSide, source: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)
open override fun write(side: CubemapSide, source: MPPBuffer, sourceFormat: ColorFormat, sourceType: ColorType, x: Int, y: Int, width: Int, height: Int, level: Int)