bufferTexture
fun bufferTexture(elementCount: Int, format: ColorFormat = ColorFormat.RGBa, type: ColorType = ColorType.FLOAT32, session: Session? = Session.active): BufferTexture(source)
create a BufferTexture
Parameters
elementCount
the number of elements in the buffer texture
format
the format of the elements
type
the type of the elements
session
the session that will track the BufferTexture resource