Companion
Functions
This granule is used inside the main() function of fragment shaders to set up constants that are part of the shade style language. It sets up:
This granule is used inside the main() function of fragment shaders to set up constants that are part of the shade style language. It sets up:
This granule is used inside the main() function of fragment shaders to set up constants that are part of the shade style language. It sets up:
This granule is to set up definitions for primitive types.
This granule is to set up definitions for primitive types.
This granule is to set up definitions for primitive types.
This granule is used inside the main() function of vertex shaders to set up constants that are part of the shade style language.
This granule is used inside the main() function of vertex shaders to set up constants that are part of the shade style language.
This granule is used inside the main() function of vertex shaders to set up constants that are part of the shade style language.
Properties
This granule is used in the main function of a vertex shader. It assigns values to out-varyings declared in transformVaryingOut. It is used right after ShadeStructure.vertexTransform is inserted into the shader template.
This granule is used in the main function of a vertex shader. It assigns values to out-varyings declared in transformVaryingOut. It is used right after ShadeStructure.vertexTransform is inserted into the shader template.
This granule is used in the main function of a vertex shader. It assigns values to out-varyings declared in transformVaryingOut. It is used right after ShadeStructure.vertexTransform is inserted into the shader template.
This granule is used in the main function of a vertex shader. It sets up declarations of transformable variables in the shade style language. It is used right before ShadeStructure.vertexTransform is inserted into the shader template.
This granule is used in the main function of a vertex shader. It sets up declarations of transformable variables in the shade style language. It is used right before ShadeStructure.vertexTransform is inserted into the shader template.
This granule is used in the main function of a vertex shader. It sets up declarations of transformable variables in the shade style language. It is used right before ShadeStructure.vertexTransform is inserted into the shader template.
This granule is used in the preamble of a fragment shader. It sets up the declarations of in-varyings holding transformations of position and normal.
This granule is used in the preamble of a fragment shader. It sets up the declarations of in-varyings holding transformations of position and normal.
This granule is used in the preamble of a fragment shader. It sets up the declarations of in-varyings holding transformations of position and normal.
This granule is used in the preamble of a vertex shader. It sets up the declarations of out-varyings holding transformations of position and normal.
This granule is used in the preamble of a vertex shader. It sets up the declarations of out-varyings holding transformations of position and normal.
This granule is used in the preamble of a vertex shader. It sets up the declarations of out-varyings holding transformations of position and normal.