VertexBufferNullGL

class VertexBufferNullGL(val vertexFormat: VertexFormat, val vertexCount: Int, val session: Session?) : VertexBuffer(source)

Constructors

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constructor(vertexFormat: VertexFormat, vertexCount: Int, session: Session?)

Properties

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open override val session: Session?
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open override val shadow: VertexBufferShadow
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open override val vertexCount: Int
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open override val vertexFormat: VertexFormat

Functions

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open override fun close()
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open override fun destroy()
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fun put(elementOffset: Int, putter: BufferWriter.() -> Unit): Int
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open override fun read(data: ByteBuffer, offsetInBytes: Int)
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open override fun write(data: ByteBuffer, offsetInBytes: Int)
open override fun write(source: MPPBuffer, targetByteOffset: Int, sourceByteOffset: Int, byteLength: Int)