RenderTarget
Types
Functions
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abstract fun attach( colorBuffer: ColorBuffer, level: Int = 0, name: String? = null)
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abstract fun attach( arrayTexture: ArrayTexture, layer: Int, level: Int = 0, name: String? = null)
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abstract fun attach( cubemap: Cubemap, side: CubemapSide, level: Int = 0, name: String? = null)
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abstract fun attach( volumeTexture: VolumeTexture, layer: Int, level: Int = 0, name: String? = null)
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abstract fun attach( arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int = 0, name: String? = null)
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abstract fun attachLayered( arrayCubemap: ArrayCubemap, level: Int = 0, name: String? = null)
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abstract fun attachLayered( arrayTexture: ArrayTexture, level: Int = 0, name: String? = null)
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abstract fun attachLayered( cubemap: Cubemap, level: Int = 0, name: String? = null)
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abstract fun attachLayered( volumeTexture: VolumeTexture, level: Int = 0, name: String? = null)
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Binds the RenderTarget to the active target.
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Clear a color attachment.
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Clear the depth attachment.
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Find ColorAttachment by name.
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Find the index of a ColorAttachment by name.
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Get a color attachment as a ColorBuffer.
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Destroy the RenderTarget.
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Detach all color attachments.
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Detach the depthBuffer.
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Unbinds the RenderTarget from the active target.
Properties
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List of ColorAttachments.
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Indicates if this RenderTarget has at least one ColorAttachment.
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Indicates if this RenderTarget has a DepthBuffer.
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