ArrayTextureGL3

class ArrayTextureGL3(val target: Int, val texture: Int, val width: Int, val height: Int, val layers: Int, val format: ColorFormat, val type: ColorType, val levels: Int, val session: Session?) : ArrayTexture(source)

Constructors

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constructor(target: Int, texture: Int, width: Int, height: Int, layers: Int, format: ColorFormat, type: ColorType, levels: Int, session: Session?)

Types

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object Companion

Properties

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open override var filterMag: MagnifyingFilter
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open override var filterMin: MinifyingFilter
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open override var flipV: Boolean
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open override val format: ColorFormat
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open override val height: Int
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open override val layers: Int
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open override val levels: Int
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open override val session: Session?
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val target: Int
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open override val type: ColorType
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open override val width: Int
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open override var wrapU: WrapMode
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open override var wrapV: WrapMode

Functions

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open override fun bind(unit: Int)
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open override fun copyTo(layer: Int, target: ColorBuffer, fromLevel: Int, toLevel: Int)
open override fun copyTo(layer: Int, target: ArrayTexture, targetLayer: Int, fromLevel: Int, toLevel: Int)
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open override fun destroy()
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open override fun fill(color: ColorRGBa, layer: Int, level: Int)
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open override fun generateMipmaps()
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open override fun read(layer: Int, buffer: ByteBuffer, level: Int)
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open override fun write(layer: Int, buffer: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)