ArrayTextureGL3

class ArrayTextureGL3(    val target: Int,     val texture: Int,     val width: Int,     val height: Int,     val layers: Int,     val format: ColorFormat,     val type: ColorType,     val levels: Int,     val session: Session?) : ArrayTexture(source)

Constructors

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constructor(target: Int, texture: Int, width: Int, height: Int, layers: Int, format: ColorFormat, type: ColorType, levels: Int, session: Session?)

Types

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object Companion

Properties

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open override var filterMag: MagnifyingFilter
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open override var filterMin: MinifyingFilter
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open override var flipV: Boolean
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open override val format: ColorFormat
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open override val height: Int
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open override val layers: Int
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open override val levels: Int
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open override val session: Session?
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val target: Int
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open override val type: ColorType
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open override val width: Int
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open override var wrapU: WrapMode
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open override var wrapV: WrapMode

Functions

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open override fun bind(unit: Int)
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open override fun close()
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open override fun copyTo(layer: Int, target: ColorBuffer, fromLevel: Int, toLevel: Int)
open override fun copyTo(layer: Int, target: ArrayTexture, targetLayer: Int, fromLevel: Int, toLevel: Int)
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open override fun destroy()
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open override fun fill(color: ColorRGBa, layer: Int, level: Int)
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open override fun generateMipmaps()
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open override fun read(layer: Int, buffer: ByteBuffer, level: Int)
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open override fun write(layer: Int, buffer: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)