Session

class Session(val parent: Session?)(source)

Session

Constructors

Link copied to clipboard
constructor(parent: Session?)

Types

Link copied to clipboard
object Companion

Properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard

Session statistics

Functions

Link copied to clipboard
fun end()

Ends the session, destroys any GPU resources in use by the session

Link copied to clipboard
fun fork(): Session

Fork the session

Link copied to clipboard
fun track(arrayCubemap: ArrayCubemap): Boolean
fun track(arrayTexture: ArrayTexture): Boolean
fun track(atomicCounterBuffer: AtomicCounterBuffer): Boolean
fun track(bufferTexture: BufferTexture): Boolean
fun track(colorBuffer: ColorBuffer): Boolean
fun track(computeShader: ComputeShader): Boolean
fun track(cubemap: Cubemap): Boolean
fun track(depthBuffer: DepthBuffer): Boolean
fun track(indexBuffer: IndexBuffer): Boolean
fun track(renderTarget: RenderTarget): Boolean
fun track(shader: Shader): Boolean
fun track(shaderStorageBuffer: ShaderStorageBuffer): Boolean
fun track(vertexBuffer: VertexBuffer): Boolean
fun track(volumeTexture: VolumeTexture): Boolean
Link copied to clipboard
fun untrack(arrayCubemap: ArrayCubemap): Boolean
fun untrack(arrayTexture: ArrayTexture): Boolean
fun untrack(atomicCounterBuffer: AtomicCounterBuffer): Boolean
fun untrack(bufferTexture: BufferTexture): Boolean
fun untrack(colorBuffer: ColorBuffer): Boolean
fun untrack(computeShader: ComputeShader): Boolean
fun untrack(cubemap: Cubemap): Boolean
fun untrack(depthBuffer: DepthBuffer): Boolean
fun untrack(indexBuffer: IndexBuffer): Boolean
fun untrack(renderTarget: RenderTarget): Boolean
fun untrack(shader: Shader): Boolean
fun untrack(shaderStorageBuffer: ShaderStorageBuffer): Boolean
fun untrack(vertexBuffer: VertexBuffer): Boolean
fun untrack(volumeTexture: VolumeTexture): Boolean