ArrayCubemap
Array of Cubemap, all with the same ColorType, ColorFormat and other properties. Typically, used for efficient reflection probes, lighting and shadowing systems. This is a common interface to be implemented in various target languages.
Functions
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generates mipmaps from the top-level mipmap
generates mipmaps from the top-level mipmap
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abstract fun write(side: CubemapSide, layer: Int, buffer: ByteBuffer, sourceFormat: ColorFormat = format, sourceType: ColorType = type, level: Int = 0)
Write to a single layer in the array texture
Properties
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the filter to use when displaying at sizes larger than the original
the filter to use when displaying at sizes larger than the original
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the filter to use when displaying at sizes smaller than the original
the filter to use when displaying at sizes smaller than the original
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