Array of Cubemap, all with the same ColorType, ColorFormat and other properties. Typically, used for efficient reflection probes, lighting and shadowing systems. This is a common interface to be implemented in various target languages.
Copy contents in layer to target ColorBuffer
generates mipmaps from the top-level mipmap
Write to a single layer in the array texture
the filter to use when displaying at sizes larger than the original
the filter to use when displaying at sizes smaller than the original