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openrndr
openrndr-draw
/
org.openrndr.draw
/
Filter
Filter
open
class
Filter
(
shader
:
Shader
?
=
null
,
watcher
:
ShaderWatcher
?
=
null
)
(
source
)
Filter base class. Renders "full-screen" quads.
Inheritors
Filter1to1
Filter2to1
Filter3to1
Filter4to1
ShadeStyleFilter
Members
Constructors
Filter
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constructor
(
shader
:
Shader
?
=
null
,
watcher
:
ShaderWatcher
?
=
null
)
Types
Companion
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object
Companion
Properties
depth
Buffer
Out
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var
depthBufferOut
:
DepthBuffer
?
padding
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var
padding
:
Int
parameters
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open
val
parameters
:
MutableMap
<
String
,
Any
>
parameter map
Functions
apply
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open
fun
apply
(
source
:
Array
<
ColorBuffer
>
,
target
:
Array
<
ColorBuffer
>
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
Array
<
ColorBuffer
>
,
target
:
ColorBuffer
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
Array
<
ColorBuffer
>
,
target
:
RenderTarget
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
ColorBuffer
,
target
:
Array
<
ColorBuffer
>
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
ColorBuffer
,
target
:
ColorBuffer
,
clip
:
Rectangle
?
=
null
)
destroy
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open
fun
destroy
(
)
untrack
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fun
untrack
(
)