glProgramUniformMatrix4fv

inline fun glProgramUniformMatrix4fv(@NativeType(value = "GLuint") program: Int, @NativeType(value = "GLint") location: Int, @NativeType(value = "GLboolean") transpose: Boolean, @NativeType(value = "GLfloat const *") value: FloatArray)(source)
fun glProgramUniformMatrix4fv(@NativeType(value = "GLuint") program: Int, @NativeType(value = "GLint") location: Int, @NativeType(value = "GLboolean") transpose: Boolean, @NativeType(value = "GLfloat const *") value: FloatBuffer)(source)