Constructors

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constructor()

Properties

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open override var imageIndex: Int
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open override var textureIndex: Int

Functions

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open fun <T : ShaderUniforms> dispatchParameters(style: StyleParameters, shader: T)
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open fun <T : ShaderUniforms> setUniform(shader: T, targetName: String, name: String, value: Any)
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open override fun shader(style: ComputeStyle, name: String): ComputeShader