glGetActiveUniform

fun glGetActiveUniform(@NativeType(value = "GLuint") program: Int, @NativeType(value = "GLuint") index: Int, @NativeType(value = "GLsizei *") length: IntBuffer, @NativeType(value = "GLint *") size: IntBuffer, @NativeType(value = "GLenum *") type: IntBuffer, @NativeType(value = "GLchar *") name: ByteBuffer)(source)