Path3DBuilder

Constructors

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constructor()

Functions

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fun arcTo(cr: Double, angle: Double, largeArcFlag: Boolean, sweepFlag: Boolean, end: Vector3)
fun arcTo(sr: Double, angle: Double, largeArcFlag: Boolean, sweepFlag: Boolean, tx: Double, ty: Double, tz: Double)
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fun close()
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fun continueTo(end: Vector3, tangentScale: Double = 1.0)
fun continueTo(control: Vector3, end: Vector3, tangentScale: Double = 1.0)
fun continueTo(x: Double, y: Double, z: Double, tangentScale: Double = 1.0)
fun continueTo(cx: Double, cy: Double, cz: Double, x: Double, y: Double, z: Double, tangentScale: Double = 1.0)
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fun copy(source: Path3D, connectEpsilon: Double = 1.0E-6)
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fun curveTo(control: Vector3, position: Vector3)
fun curveTo(control0: Vector3, control1: Vector3, position: Vector3)
fun curveTo(cx: Double, cy: Double, cz: Double, x: Double, y: Double, z: Double)
fun curveTo(c0x: Double, c0y: Double, c0z: Double, c1x: Double, c1y: Double, c1z: Double, x: Double, y: Double, z: Double)
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fun lineTo(position: Vector3)
fun lineTo(x: Double, y: Double, z: Double)
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fun moveOrCurveTo(control: Vector3, position: Vector3)
fun moveOrCurveTo(control0: Vector3, control1: Vector3, position: Vector3)
fun moveOrCurveTo(cx: Double, cy: Double, cz: Double, x: Double, y: Double, z: Double)
fun moveOrCurveTo(c0x: Double, c0y: Double, c0z: Double, c1x: Double, c1y: Double, c1z: Double, x: Double, y: Double, z: Double)
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fun moveOrLineTo(position: Vector3)
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fun moveTo(position: Vector3)
fun moveTo(x: Double, y: Double, z: Double)
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fun reverse()
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fun segment(segment: Segment3D)

Properties

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