ShaderGL3
class ShaderGL3(val programObject: Int, val name: String, vertexShader: VertexShaderGL3, tessellationControlShader: TessellationControlShaderGL3?, tessellationEvaluationShader: TessellationEvaluationShaderGL3?, geometryShader: GeometryShaderGL3?, fragmentShader: FragmentShaderGL3, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for Shader, ShaderUniformsGL3, ShaderBufferBindingsGL3, ShaderImageBindingsGL43(source)
Constructors
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constructor(programObject: Int, name: String, vertexShader: VertexShaderGL3, tessellationControlShader: TessellationControlShaderGL3?, tessellationEvaluationShader: TessellationEvaluationShaderGL3?, geometryShader: GeometryShaderGL3?, fragmentShader: FragmentShaderGL3, session: ERROR CLASS: Symbol not found for Session??)
Properties
Functions
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open override fun blockLayout(blockName: String): ERROR CLASS: Symbol not found for UniformBlockLayout??
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