Properties

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abstract var textureBaseIndex: Int

Functions

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open fun parameter(name: String, value: Array<ColorRGBa>)
open fun parameter(name: String, value: Array<Matrix33>)
open fun parameter(name: String, value: Array<Matrix44>)
open fun parameter(name: String, value: Array<Vector2>)
open fun parameter(name: String, value: Array<Vector3>)
open fun parameter(name: String, value: Array<Vector4>)
open fun parameter(name: String, value: Boolean)
open fun parameter(name: String, value: Double)
open fun parameter(name: String, value: DoubleArray)
open fun parameter(name: String, value: Float)
open fun parameter(name: String, value: Int)
open fun parameter(name: String, value: IntArray)
open fun parameter(name: String, value: ColorRGBa)
open fun parameter(name: String, value: ArrayCubemap)
open fun parameter(name: String, value: ArrayTexture)
open fun parameter(name: String, value: BufferTexture)
open fun parameter(name: String, value: ColorBuffer)
open fun parameter(name: String, value: Cubemap)
open fun parameter(name: String, value: DepthBuffer)
open fun parameter(name: String, value: VolumeTexture)
open fun parameter(name: String, value: BooleanVector2)
open fun parameter(name: String, value: BooleanVector3)
open fun parameter(name: String, value: BooleanVector4)
open fun parameter(name: String, value: IntVector2)
open fun parameter(name: String, value: IntVector3)
open fun parameter(name: String, value: IntVector4)
open fun parameter(name: String, value: Matrix33)
open fun parameter(name: String, value: Matrix44)
open fun parameter(name: String, value: Vector2)
open fun parameter(name: String, value: Vector3)
open fun parameter(name: String, value: Vector4)
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inline fun <T : Struct<T>> StyleParameters.parameter(name: String, value: T)
inline fun <T : Struct<T>> StyleParameters.parameter(name: String, value: Array<T>)