ArrayCubemapGL4
class ArrayCubemapGL4(val target: Int, val texture: Int, val width: Int, val layers: Int, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, levels: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for ArrayCubemap(source)
Constructors
Functions
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open override fun write(side: ERROR CLASS: Symbol not found for CubemapSide, layer: Int, buffer: ByteBuffer, sourceFormat: ERROR CLASS: Symbol not found for ColorFormat, sourceType: ERROR CLASS: Symbol not found for ColorType, level: Int)