ArrayCubemapGL4
class ArrayCubemapGL4(val target: Int, val texture: Int, val width: Int, val layers: Int, val format: ColorFormat, val type: ColorType, levels: Int, val session: Session?) : ArrayCubemap(source)
Functions
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open override fun write(side: CubemapSide, layer: Int, buffer: ByteBuffer, sourceFormat: ColorFormat, sourceType: ColorType, level: Int)