ColorBufferGL3
class ColorBufferGL3(val target: Int, val texture: Int, val width: Int, val height: Int, val contentScale: Double, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, val levels: Int, val multisample: ERROR CLASS: Symbol not found for BufferMultisample, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for ColorBuffer(source)
Constructors
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constructor(target: Int, texture: Int, width: Int, height: Int, contentScale: Double, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, levels: Int, multisample: ERROR CLASS: Symbol not found for BufferMultisample, session: ERROR CLASS: Symbol not found for Session??)
Properties
Functions
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open override fun read(targetBuffer: ByteBuffer, targetFormat: ERROR CLASS: Symbol not found for ColorFormat, targetType: ERROR CLASS: Symbol not found for ColorType, level: Int)
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open override fun saveToFile(file: File, imageFileFormat: ERROR CLASS: Symbol not found for ImageFileFormat, async: Boolean)
open override fun saveToFile(file: File, async: Boolean, configuration: ERROR CLASS: Symbol not found for ImageSaveConfiguration)
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open override fun write(sourceBuffer: ByteBuffer, sourceFormat: ERROR CLASS: Symbol not found for ColorFormat, sourceType: ERROR CLASS: Symbol not found for ColorType, level: Int)