ProgramRenderTargetWebGL
class ProgramRenderTargetWebGL(val context: WebGL2RenderingContext, val program: Program) : RenderTargetWebGL, ProgramRenderTarget(source)
Properties
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Functions
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abstract fun attach(colorBuffer: ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)
abstract fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int, name: String?)
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