openrndr
0.4.5-dev.4.uncommitted+98ebace
common
openrndr-draw
/
org.openrndr.draw
/
Filter4to1
Filter4to1
open
class
Filter4to1
(
shader
:
Shader
?
=
null
,
watcher
:
ShaderWatcher
?
=
null
)
:
Filter
(
source
)
Members
Constructors
Filter4to1
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constructor
(
shader
:
Shader
?
=
null
,
watcher
:
ShaderWatcher
?
=
null
)
Functions
apply
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open
fun
apply
(
source
:
Array
<
ColorBuffer
>
,
target
:
Array
<
ColorBuffer
>
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
Array
<
ColorBuffer
>
,
target
:
ColorBuffer
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
Array
<
ColorBuffer
>
,
target
:
RenderTarget
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
ColorBuffer
,
target
:
Array
<
ColorBuffer
>
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source
:
ColorBuffer
,
target
:
ColorBuffer
,
clip
:
Rectangle
?
=
null
)
fun
apply
(
source0
:
ColorBuffer
,
source1
:
ColorBuffer
,
source2
:
ColorBuffer
,
source3
:
ColorBuffer
,
target
:
ColorBuffer
,
clip
:
Rectangle
?
=
null
)
destroy
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open
fun
destroy
(
)
untrack
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fun
untrack
(
)
Properties
depth
Buffer
Out
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var
depthBufferOut
:
DepthBuffer
?
padding
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var
padding
:
Int
parameters
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open
val
parameters
:
MutableMap
<
String
,
Any
>
parameter map