ShaderStorageFormat

Constructors

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constructor()

Functions

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fun commit()
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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fun primitive(name: String, type: BufferPrimitiveType, arraySize: Int = 1)

Adds a custom member to the ShaderStorageFormat

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fun struct(structName: String, name: String, arraySize: Int = 1, builder: ShaderStorageFormat.() -> Unit)
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open override fun toString(): String

Properties

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val size: Int

The size of the ShaderStorageFormat in bytes