ShadeStyleManagerGLCommon

Constructors

Link copied to clipboard
constructor(name: String, vsGenerator: (ShadeStructure) -> String, tcsGenerator: (ShadeStructure) -> String?, tesGenerator: (ShadeStructure) -> String?, gsGenerator: (ShadeStructure) -> String?, fsGenerator: (ShadeStructure) -> String)

Functions

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun <T : ShaderUniforms> dispatchParameters(style: StyleParameters, shader: T)
Link copied to clipboard
open fun <T : ShaderUniforms> setUniform(shader: T, targetName: String, name: String, value: Any)
Link copied to clipboard
fun shader(style: ShadeStyle?, format: VertexFormat): Shader
open override fun shader(style: ShadeStyle?, vertexFormats: List<VertexFormat>, instanceFormats: List<VertexFormat>): Shader

Properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override var imageIndex: Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open override var textureIndex: Int
Link copied to clipboard