BufferTexture
Constructors
Types
Functions
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bind the BufferTexture to a texture unit
bind the BufferTexture to a texture unit
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abstract fun read( target: ByteBuffer, offset: Int = 0, elementReadCount: Int = this.elementCount)
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fun saveToFile(file: File, fileFormat: BufferTextureFileFormat = BufferTextureFileFormat.ORB)
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abstract fun write( source: ByteBuffer, offset: Int = 0, elementWriteCount: Int = this.elementCount)
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Properties
Extensions
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fun BufferTexture.imageBinding(imageAccess: ImageAccess): BufferTextureImageBinding
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