Package-level declarations

Types

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class ArrayCubemapGL4(val target: Int, val texture: Int, val width: Int, val layers: Int, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, levels: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for ArrayCubemap
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class ArrayTextureGL3(val target: Int, val texture: Int, val width: Int, val height: Int, val layers: Int, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, val levels: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for ArrayTexture
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class AtomicCounterBufferGL42(val buffer: Int, val size: Int) : <ERROR CLASS> ERROR CLASS: Symbol not found for AtomicCounterBuffer
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class BufferTextureGL3(val texture: Int, val buffer: Int, val elementCount: Int, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for BufferTexture
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class BufferTextureShadowGL3(val bufferTexture: BufferTextureGL3) : <ERROR CLASS> ERROR CLASS: Symbol not found for BufferTextureShadow
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class BufferWriterGL3(val buffer: ByteBuffer, val elementSize: Int = 1, val alignment: ERROR CLASS: Symbol not found for BufferAlignment, val elementIterator: Iterator<ERROR CLASS: Symbol not found for ShaderStorageElement>?) : <ERROR CLASS> ERROR CLASS: Symbol not found for BufferWriter
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class ColorBufferGL3(val target: Int, val texture: Int, val width: Int, val height: Int, val contentScale: Double, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, val levels: Int, val multisample: ERROR CLASS: Symbol not found for BufferMultisample, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for ColorBuffer
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class ColorBufferShadowGL3(val colorBuffer: ColorBufferGL3) : <ERROR CLASS> ERROR CLASS: Symbol not found for ColorBufferShadow
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class ComputeShaderGL43(val programObject: Int, val name: String = "compute_shader") : <ERROR CLASS> ERROR CLASS: Symbol not found for ComputeShader, ShaderBufferBindingsGL3, ShaderUniformsGL3, ShaderImageBindingsGL43
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class CubemapGL3(val texture: Int, val width: Int, val type: ERROR CLASS: Symbol not found for ColorType, val format: ERROR CLASS: Symbol not found for ColorFormat, levels: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for Cubemap
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class DepthBufferGL3(val texture: Int, val buffer: Int, val target: Int, val width: Int, val height: Int, val format: ERROR CLASS: Symbol not found for DepthFormat, val multisample: ERROR CLASS: Symbol not found for BufferMultisample, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for DepthBuffer
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abstract class DriverGL3(val version: DriverVersionGL) : <ERROR CLASS> ERROR CLASS: Symbol not found for Driver
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DriverGL3 configuration object

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class FontImageMapManager : <ERROR CLASS> ERROR CLASS: Symbol not found for FontMapManager
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class FragmentShaderGL3(val shaderObject: Int, val name: String = "<unknown-fragment-shader>")
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class GeometryShaderGL3(val shaderObject: Int, val name: String)
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class GL3Exception(message: String) : Exception
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object GLESUtil

OpenGL utilities.

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class IndexBufferGL3(val buffer: Int, val indexCount: Int, val type: ERROR CLASS: Symbol not found for IndexType, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for IndexBuffer

Represents an OpenGL index buffer

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expect class MemoryStack : AutoCloseable
actual class MemoryStack : AutoCloseable
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expect object MemoryUtil
actual object MemoryUtil
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class ProgramRenderTargetGL3(val program: ERROR CLASS: Symbol not found for Program) : <ERROR CLASS> ERROR CLASS: Symbol not found for ProgramRenderTarget, RenderTargetGL3
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open class RenderTargetGL3(val framebuffer: Int, val width: Int, val height: Int, val contentScale: Double, val multisample: ERROR CLASS: Symbol not found for BufferMultisample, val session: ERROR CLASS: Symbol not found for Session??, contextID: Long = Driver.instance.contextID) : <ERROR CLASS> ERROR CLASS: Symbol not found for RenderTarget
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interface ShaderBufferBindingsGL3 : <ERROR CLASS> ERROR CLASS: Symbol not found for ShaderBufferBindings, ShaderUniformsGL3
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class ShaderGL3(val programObject: Int, val name: String, vertexShader: VertexShaderGL3, tessellationControlShader: TessellationControlShaderGL3?, tessellationEvaluationShader: TessellationEvaluationShaderGL3?, geometryShader: GeometryShaderGL3?, fragmentShader: FragmentShaderGL3, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for Shader, ShaderUniformsGL3, ShaderBufferBindingsGL3, ShaderImageBindingsGL43
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interface ShaderImageBindingsGL43 : <ERROR CLASS> ERROR CLASS: Symbol not found for ShaderImageBindings, ShaderUniformsGL3
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data class ShaderStorageBufferGL43(val buffer: Int, val ownsBuffer: Boolean, val format: ERROR CLASS: Symbol not found for ShaderStorageFormat, val session: ERROR CLASS: Symbol not found for Session?? = Session.active) : <ERROR CLASS> ERROR CLASS: Symbol not found for ShaderStorageBuffer

Represents an OpenGL Shader Storage Buffer Object (SSBO) for use in the OpenGL 4.3+ context.

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class ShaderStorageBufferShadowGL3(val shaderStorageBuffer: ShaderStorageBufferGL43) : <ERROR CLASS> ERROR CLASS: Symbol not found for ShaderStorageBufferShadow
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interface ShaderUniformsGL3 : <ERROR CLASS> ERROR CLASS: Symbol not found for ShaderUniforms
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class TessellationControlShaderGL3(val shaderObject: Int, val name: String)
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class TessellationEvaluationShaderGL3(val shaderObject: Int, val name: String)
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class UniformBlockGL3(val layout: ERROR CLASS: Symbol not found for UniformBlockLayout, val blockBinding: Int, val ubo: Int, val shadowBuffer: ByteBuffer) : <ERROR CLASS> ERROR CLASS: Symbol not found for UniformBlock
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class VertexBufferGL3(val buffer: Int, val offset: Long, val vertexFormat: ERROR CLASS: Symbol not found for VertexFormat, val vertexCount: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for VertexBuffer
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class VertexBufferShadowGL3(val vertexBuffer: VertexBufferGL3) : <ERROR CLASS> ERROR CLASS: Symbol not found for VertexBufferShadow, AutoCloseable
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class VertexShaderGL3(val shaderObject: Int, val name: String)
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class VolumeTextureGL3(val texture: Int, val storageMode: TextureStorageModeGL, val width: Int, val height: Int, val depth: Int, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, val levels: Int, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for VolumeTexture

Properties

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val ERROR CLASS: Symbol not found for Driver.Companion.capabilities: DriverGL3.Capabilities

Quick access to capabilities

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var driverType: ERROR CLASS: Unresolved name: getValue
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const val GL_ACTIVE_ATTRIBUTES: Int = 35721
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const val GL_ACTIVE_PROGRAM: Int = 33369
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const val GL_ACTIVE_RESOURCES: Int = 37621
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const val GL_ACTIVE_SUBROUTINES: Int = 36325
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const val GL_ACTIVE_TEXTURE: Int = 34016
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const val GL_ACTIVE_UNIFORM_BLOCKS: Int = 35382
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const val GL_ACTIVE_UNIFORMS: Int = 35718
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const val GL_ACTIVE_VARIABLES: Int = 37637
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const val GL_ALIASED_LINE_WIDTH_RANGE: Int = 33902
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const val GL_ALPHA: Int = 6406
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const val GL_ALREADY_SIGNALED: Int = 37146
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const val GL_ALWAYS: Int = 519
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const val GL_AND: Int = 5377
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const val GL_AND_INVERTED: Int = 5380
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const val GL_AND_REVERSE: Int = 5378
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const val GL_ANY_SAMPLES_PASSED: Int = 35887
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const val GL_ARRAY_BUFFER: Int = 34962
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const val GL_ARRAY_BUFFER_BINDING: Int = 34964
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const val GL_ARRAY_SIZE: Int = 37627
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const val GL_ARRAY_STRIDE: Int = 37630
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const val GL_ATOMIC_COUNTER_BUFFER: Int = 37568
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const val GL_ATTACHED_SHADERS: Int = 35717
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const val GL_AUTO_GENERATE_MIPMAP: Int = 33429
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const val GL_BACK: Int = 1029
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const val GL_BACK_LEFT: Int = 1026
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const val GL_BACK_RIGHT: Int = 1027
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const val GL_BGR: Int = 32992
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const val GL_BGR_INTEGER: Int = 36250
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const val GL_BGRA: Int = 32993
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const val GL_BGRA_INTEGER: Int = 36251
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const val GL_BLEND: Int = 3042
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const val GL_BLEND_COLOR: Int = 32773
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const val GL_BLEND_DST: Int = 3040
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const val GL_BLEND_DST_ALPHA: Int = 32970
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const val GL_BLEND_DST_RGB: Int = 32968
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const val GL_BLEND_EQUATION: Int = 32777
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const val GL_BLEND_EQUATION_ALPHA: Int = 34877
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const val GL_BLEND_EQUATION_RGB: Int = 32777
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const val GL_BLEND_SRC: Int = 3041
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const val GL_BLEND_SRC_ALPHA: Int = 32971
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const val GL_BLEND_SRC_RGB: Int = 32969
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const val GL_BLOCK_INDEX: Int = 37629
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const val GL_BLUE: Int = 6405
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const val GL_BLUE_INTEGER: Int = 36246
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const val GL_BOOL: Int = 35670
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const val GL_BOOL_VEC2: Int = 35671
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const val GL_BOOL_VEC3: Int = 35672
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const val GL_BOOL_VEC4: Int = 35673
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const val GL_BUFFER: Int = 33504
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const val GL_BUFFER_ACCESS: Int = 35003
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const val GL_BUFFER_ACCESS_FLAGS: Int = 37151
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const val GL_BUFFER_BINDING: Int = 37634
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const val GL_BUFFER_DATA_SIZE: Int = 37635
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const val GL_BUFFER_IMMUTABLE_STORAGE: Int = 33311
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const val GL_BUFFER_MAP_LENGTH: Int = 37152
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const val GL_BUFFER_MAP_OFFSET: Int = 37153
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const val GL_BUFFER_MAP_POINTER: Int = 35005
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const val GL_BUFFER_MAPPED: Int = 35004
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const val GL_BUFFER_SIZE: Int = 34660
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const val GL_BUFFER_STORAGE_FLAGS: Int = 33312
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const val GL_BUFFER_USAGE: Int = 34661
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const val GL_BUFFER_VARIABLE: Int = 37605
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const val GL_BYTE: Int = 5120
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const val GL_CAVEAT_SUPPORT: Int = 33464
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const val GL_CCW: Int = 2305
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const val GL_CLAMP_READ_COLOR: Int = 35100
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const val GL_CLAMP_TO_BORDER: Int = 33069
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const val GL_CLAMP_TO_EDGE: Int = 33071
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const val GL_CLEAR: Int = 5376
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const val GL_CLEAR_BUFFER: Int = 33460
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const val GL_CLEAR_TEXTURE: Int = 37733
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const val GL_CLIENT_STORAGE_BIT: Int = 512
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const val GL_CLIP_DEPTH_MODE: Int = 37725
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const val GL_CLIP_DISTANCE0: Int = 12288
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const val GL_CLIP_DISTANCE1: Int = 12289
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const val GL_CLIP_DISTANCE2: Int = 12290
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const val GL_CLIP_DISTANCE3: Int = 12291
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const val GL_CLIP_DISTANCE4: Int = 12292
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const val GL_CLIP_DISTANCE5: Int = 12293
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const val GL_CLIP_DISTANCE6: Int = 12294
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const val GL_CLIP_DISTANCE7: Int = 12295
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const val GL_CLIP_ORIGIN: Int = 37724
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const val GL_COLOR: Int = 6144
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const val GL_COLOR_ATTACHMENT0: Int = 36064
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const val GL_COLOR_ATTACHMENT1: Int = 36065
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const val GL_COLOR_ATTACHMENT10: Int = 36074
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const val GL_COLOR_ATTACHMENT11: Int = 36075
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const val GL_COLOR_ATTACHMENT12: Int = 36076
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const val GL_COLOR_ATTACHMENT13: Int = 36077
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const val GL_COLOR_ATTACHMENT14: Int = 36078
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const val GL_COLOR_ATTACHMENT15: Int = 36079
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const val GL_COLOR_ATTACHMENT16: Int = 36080
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const val GL_COLOR_ATTACHMENT17: Int = 36081
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const val GL_COLOR_ATTACHMENT18: Int = 36082
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const val GL_COLOR_ATTACHMENT19: Int = 36083
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const val GL_COLOR_ATTACHMENT2: Int = 36066
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const val GL_COLOR_ATTACHMENT20: Int = 36084
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const val GL_COLOR_ATTACHMENT21: Int = 36085
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const val GL_COLOR_ATTACHMENT22: Int = 36086
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const val GL_COLOR_ATTACHMENT23: Int = 36087
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const val GL_COLOR_ATTACHMENT24: Int = 36088
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const val GL_COLOR_ATTACHMENT25: Int = 36089
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const val GL_COLOR_ATTACHMENT26: Int = 36090
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const val GL_COLOR_ATTACHMENT27: Int = 36091
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const val GL_COLOR_ATTACHMENT28: Int = 36092
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const val GL_COLOR_ATTACHMENT29: Int = 36093
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const val GL_COLOR_ATTACHMENT3: Int = 36067
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const val GL_COLOR_ATTACHMENT30: Int = 36094
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const val GL_COLOR_ATTACHMENT31: Int = 36095
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const val GL_COLOR_ATTACHMENT4: Int = 36068
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const val GL_COLOR_ATTACHMENT5: Int = 36069
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const val GL_COLOR_ATTACHMENT6: Int = 36070
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const val GL_COLOR_ATTACHMENT7: Int = 36071
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const val GL_COLOR_ATTACHMENT8: Int = 36072
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const val GL_COLOR_ATTACHMENT9: Int = 36073
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const val GL_COLOR_BUFFER_BIT: Int = 16384
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const val GL_COLOR_CLEAR_VALUE: Int = 3106
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const val GL_COLOR_COMPONENTS: Int = 33411
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const val GL_COLOR_ENCODING: Int = 33430
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const val GL_COLOR_LOGIC_OP: Int = 3058
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const val GL_COLOR_RENDERABLE: Int = 33414
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const val GL_COLOR_WRITEMASK: Int = 3107
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const val GL_COLORBURN_KHR: Int = 37530
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const val GL_COLORDODGE_KHR: Int = 37529
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const val GL_COMMAND_BARRIER_BIT: Int = 64
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const val GL_COMPARE_REF_TO_TEXTURE: Int = 34894
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const val GL_COMPATIBLE_SUBROUTINES: Int = 36427
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const val GL_COMPILE_STATUS: Int = 35713
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const val GL_COMPRESSED_R11_EAC: Int = 37488
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const val GL_COMPRESSED_RED: Int = 33317
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const val GL_COMPRESSED_RED_RGTC1: Int = 36283
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const val GL_COMPRESSED_RG: Int = 33318
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const val GL_COMPRESSED_RG11_EAC: Int = 37490
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const val GL_COMPRESSED_RG_RGTC2: Int = 36285
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const val GL_COMPRESSED_RGB: Int = 34029
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const val GL_COMPRESSED_RGB8_ETC2: Int = 37492
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const val GL_COMPRESSED_RGBA: Int = 34030
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const val GL_COMPRESSED_SRGB: Int = 35912
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const val GL_COMPRESSED_SRGB8_ETC2: Int = 37493
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const val GL_COMPRESSED_SRGB_ALPHA: Int = 35913
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const val GL_COMPUTE_SHADER: Int = 37305
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const val GL_COMPUTE_SHADER_BIT: Int = 32
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const val GL_COMPUTE_SUBROUTINE: Int = 37613
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const val GL_COMPUTE_TEXTURE: Int = 33440
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const val GL_COMPUTE_WORK_GROUP_SIZE: Int = 33383
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const val GL_CONDITION_SATISFIED: Int = 37148
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const val GL_CONSTANT_ALPHA: Int = 32771
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const val GL_CONSTANT_COLOR: Int = 32769
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const val GL_CONTEXT_FLAGS: Int = 33310
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const val GL_CONTEXT_LOST: Int = 1287
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const val GL_CONTEXT_PROFILE_MASK: Int = 37158
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const val GL_CONTEXT_RELEASE_BEHAVIOR: Int = 33531
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const val GL_COPY: Int = 5379
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const val GL_COPY_INVERTED: Int = 5388
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const val GL_COPY_READ_BUFFER: Int = 36662
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const val GL_COPY_WRITE_BUFFER: Int = 36663
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const val GL_CULL_FACE: Int = 2884
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const val GL_CULL_FACE_MODE: Int = 2885
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const val GL_CURRENT_PROGRAM: Int = 35725
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const val GL_CURRENT_QUERY: Int = 34917
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const val GL_CURRENT_VERTEX_ATTRIB: Int = 34342
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const val GL_CW: Int = 2304
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const val GL_DARKEN_KHR: Int = 37527
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const val GL_DEBUG_CALLBACK_FUNCTION: Int = 33348
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const val GL_DEBUG_GROUP_STACK_DEPTH: Int = 33389
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const val GL_DEBUG_LOGGED_MESSAGES: Int = 37189
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const val GL_DEBUG_OUTPUT: Int = 37600
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const val GL_DEBUG_OUTPUT_SYNCHRONOUS: Int = 33346
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const val GL_DEBUG_SEVERITY_HIGH: Int = 37190
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const val GL_DEBUG_SEVERITY_LOW: Int = 37192
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const val GL_DEBUG_SEVERITY_MEDIUM: Int = 37191
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const val GL_DEBUG_SOURCE_API: Int = 33350
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const val GL_DEBUG_SOURCE_APPLICATION: Int = 33354
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const val GL_DEBUG_SOURCE_OTHER: Int = 33355
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const val GL_DEBUG_SOURCE_THIRD_PARTY: Int = 33353
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const val GL_DEBUG_TYPE_ERROR: Int = 33356
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const val GL_DEBUG_TYPE_MARKER: Int = 33384
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const val GL_DEBUG_TYPE_OTHER: Int = 33361
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const val GL_DEBUG_TYPE_PERFORMANCE: Int = 33360
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const val GL_DEBUG_TYPE_POP_GROUP: Int = 33386
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const val GL_DEBUG_TYPE_PORTABILITY: Int = 33359
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const val GL_DEBUG_TYPE_PUSH_GROUP: Int = 33385
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const val GL_DECR: Int = 7683
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const val GL_DECR_WRAP: Int = 34056
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const val GL_DELETE_STATUS: Int = 35712
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const val GL_DEPTH: Int = 6145
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const val GL_DEPTH24_STENCIL8: Int = 35056
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const val GL_DEPTH32F_STENCIL8: Int = 36013
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const val GL_DEPTH_ATTACHMENT: Int = 36096
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const val GL_DEPTH_BUFFER_BIT: Int = 256
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const val GL_DEPTH_CLAMP: Int = 34383
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const val GL_DEPTH_CLEAR_VALUE: Int = 2931
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const val GL_DEPTH_COMPONENT: Int = 6402
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const val GL_DEPTH_COMPONENT16: Int = 33189
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const val GL_DEPTH_COMPONENT24: Int = 33190
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const val GL_DEPTH_COMPONENT32: Int = 33191
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const val GL_DEPTH_COMPONENT32F: Int = 36012
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const val GL_DEPTH_COMPONENTS: Int = 33412
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const val GL_DEPTH_FUNC: Int = 2932
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const val GL_DEPTH_RANGE: Int = 2928
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const val GL_DEPTH_RENDERABLE: Int = 33415
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const val GL_DEPTH_STENCIL: Int = 34041
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const val GL_DEPTH_STENCIL_ATTACHMENT: Int = 33306
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const val GL_DEPTH_TEST: Int = 2929
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const val GL_DEPTH_WRITEMASK: Int = 2930
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const val GL_DIFFERENCE_KHR: Int = 37534
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const val GL_DISPATCH_INDIRECT_BUFFER: Int = 37102
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const val GL_DITHER: Int = 3024
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const val GL_DONT_CARE: Int = 4352
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const val GL_DOUBLE: Int = 5130
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const val GL_DOUBLE_MAT2: Int = 36678
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const val GL_DOUBLE_MAT2x3: Int = 36681
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const val GL_DOUBLE_MAT2x4: Int = 36682
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const val GL_DOUBLE_MAT3: Int = 36679
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const val GL_DOUBLE_MAT3x2: Int = 36683
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const val GL_DOUBLE_MAT3x4: Int = 36684
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const val GL_DOUBLE_MAT4: Int = 36680
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const val GL_DOUBLE_MAT4x2: Int = 36685
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const val GL_DOUBLE_MAT4x3: Int = 36686
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const val GL_DOUBLE_VEC2: Int = 36860
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const val GL_DOUBLE_VEC3: Int = 36861
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const val GL_DOUBLE_VEC4: Int = 36862
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const val GL_DOUBLEBUFFER: Int = 3122
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const val GL_DRAW_BUFFER: Int = 3073
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const val GL_DRAW_BUFFER0: Int = 34853
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const val GL_DRAW_BUFFER1: Int = 34854
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const val GL_DRAW_BUFFER10: Int = 34863
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const val GL_DRAW_BUFFER11: Int = 34864
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const val GL_DRAW_BUFFER12: Int = 34865
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const val GL_DRAW_BUFFER13: Int = 34866
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const val GL_DRAW_BUFFER14: Int = 34867
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const val GL_DRAW_BUFFER15: Int = 34868
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const val GL_DRAW_BUFFER2: Int = 34855
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const val GL_DRAW_BUFFER3: Int = 34856
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const val GL_DRAW_BUFFER4: Int = 34857
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const val GL_DRAW_BUFFER5: Int = 34858
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const val GL_DRAW_BUFFER6: Int = 34859
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const val GL_DRAW_BUFFER7: Int = 34860
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const val GL_DRAW_BUFFER8: Int = 34861
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const val GL_DRAW_BUFFER9: Int = 34862
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const val GL_DRAW_FRAMEBUFFER: Int = 36009
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const val GL_DRAW_FRAMEBUFFER_BINDING: Int = 36006
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const val GL_DRAW_INDIRECT_BUFFER: Int = 36671
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const val GL_DST_ALPHA: Int = 772
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const val GL_DST_COLOR: Int = 774
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const val GL_DYNAMIC_COPY: Int = 35050
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const val GL_DYNAMIC_DRAW: Int = 35048
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const val GL_DYNAMIC_READ: Int = 35049
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const val GL_DYNAMIC_STORAGE_BIT: Int = 256
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const val GL_ELEMENT_ARRAY_BUFFER: Int = 34963
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const val GL_EQUAL: Int = 514
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const val GL_EQUIV: Int = 5385
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const val GL_EXCLUSION_KHR: Int = 37536
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const val GL_EXTENSIONS: Int = 7939
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const val GL_FALSE: Int = 0
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const val GL_FASTEST: Int = 4353
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const val GL_FILL: Int = 6914
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const val GL_FILTER: Int = 33434
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const val GL_FIRST_VERTEX_CONVENTION: Int = 36429
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const val GL_FIXED: Int = 5132
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const val GL_FIXED_ONLY: Int = 35101
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const val GL_FLOAT: Int = 5126
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const val GL_FLOAT_MAT2: Int = 35674
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const val GL_FLOAT_MAT2x3: Int = 35685
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const val GL_FLOAT_MAT2x4: Int = 35686
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const val GL_FLOAT_MAT3: Int = 35675
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const val GL_FLOAT_MAT3x2: Int = 35687
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const val GL_FLOAT_MAT3x4: Int = 35688
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const val GL_FLOAT_MAT4: Int = 35676
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const val GL_FLOAT_MAT4x2: Int = 35689
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const val GL_FLOAT_MAT4x3: Int = 35690
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const val GL_FLOAT_VEC2: Int = 35664
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const val GL_FLOAT_VEC3: Int = 35665
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const val GL_FLOAT_VEC4: Int = 35666
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const val GL_FRACTIONAL_EVEN: Int = 36476
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const val GL_FRACTIONAL_ODD: Int = 36475
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const val GL_FRAGMENT_SHADER: Int = 35632
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const val GL_FRAGMENT_SUBROUTINE: Int = 37612
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const val GL_FRAGMENT_TEXTURE: Int = 33439
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const val GL_FRAMEBUFFER: Int = 36160
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const val GL_FRAMEBUFFER_BINDING: Int = 36006
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const val GL_FRAMEBUFFER_BLEND: Int = 33419
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const val GL_FRAMEBUFFER_COMPLETE: Int = 36053
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const val GL_FRAMEBUFFER_DEFAULT: Int = 33304
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const val GL_FRAMEBUFFER_RENDERABLE: Int = 33417
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const val GL_FRAMEBUFFER_SRGB: Int = 36281
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const val GL_FRAMEBUFFER_UNDEFINED: Int = 33305
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const val GL_FRAMEBUFFER_UNSUPPORTED: Int = 36061
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const val GL_FRONT: Int = 1028
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const val GL_FRONT_AND_BACK: Int = 1032
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const val GL_FRONT_FACE: Int = 2886
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const val GL_FRONT_LEFT: Int = 1024
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const val GL_FRONT_RIGHT: Int = 1025
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const val GL_FULL_SUPPORT: Int = 33463
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const val GL_FUNC_ADD: Int = 32774
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const val GL_FUNC_REVERSE_SUBTRACT: Int = 32779
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const val GL_FUNC_SUBTRACT: Int = 32778
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const val GL_GEOMETRY_INPUT_TYPE: Int = 36315
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const val GL_GEOMETRY_OUTPUT_TYPE: Int = 2269
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const val GL_GEOMETRY_SHADER: Int = 36313
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const val GL_GEOMETRY_SUBROUTINE: Int = 37611
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const val GL_GEOMETRY_TEXTURE: Int = 33438
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const val GL_GEOMETRY_VERTICES_OUT: Int = 36314
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const val GL_GEQUAL: Int = 518
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const val GL_GET_TEXTURE_IMAGE_FORMAT: Int = 33425
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const val GL_GET_TEXTURE_IMAGE_TYPE: Int = 33426
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const val GL_GREATER: Int = 516
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const val GL_GREEN: Int = 6404
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const val GL_GREEN_INTEGER: Int = 36245
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const val GL_GUILTY_CONTEXT_RESET: Int = 33363
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const val GL_HALF_FLOAT: Int = 5131
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const val GL_HARDLIGHT_KHR: Int = 37531
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const val GL_HIGH_FLOAT: Int = 36338
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const val GL_HIGH_INT: Int = 36341
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const val GL_HSL_COLOR_KHR: Int = 37551
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const val GL_HSL_HUE_KHR: Int = 37549
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const val GL_HSL_LUMINOSITY_KHR: Int = 37552
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const val GL_HSL_SATURATION_KHR: Int = 37550
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const val GL_IMAGE_1D: Int = 36940
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const val GL_IMAGE_1D_ARRAY: Int = 36946
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const val GL_IMAGE_2D: Int = 36941
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const val GL_IMAGE_2D_ARRAY: Int = 36947
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const val GL_IMAGE_2D_MULTISAMPLE: Int = 36949
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const val GL_IMAGE_2D_RECT: Int = 36943
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const val GL_IMAGE_3D: Int = 36942
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const val GL_IMAGE_BINDING_ACCESS: Int = 36670
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const val GL_IMAGE_BINDING_FORMAT: Int = 36974
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const val GL_IMAGE_BINDING_LAYER: Int = 36669
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const val GL_IMAGE_BINDING_LAYERED: Int = 36668
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const val GL_IMAGE_BINDING_LEVEL: Int = 36667
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const val GL_IMAGE_BINDING_NAME: Int = 36666
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const val GL_IMAGE_BUFFER: Int = 36945
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const val GL_IMAGE_CLASS_10_10_10_2: Int = 33475
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const val GL_IMAGE_CLASS_11_11_10: Int = 33474
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const val GL_IMAGE_CLASS_1_X_16: Int = 33470
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const val GL_IMAGE_CLASS_1_X_32: Int = 33467
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const val GL_IMAGE_CLASS_1_X_8: Int = 33473
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const val GL_IMAGE_CLASS_2_X_16: Int = 33469
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const val GL_IMAGE_CLASS_2_X_32: Int = 33466
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const val GL_IMAGE_CLASS_2_X_8: Int = 33472
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const val GL_IMAGE_CLASS_4_X_16: Int = 33468
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const val GL_IMAGE_CLASS_4_X_32: Int = 33465
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const val GL_IMAGE_CLASS_4_X_8: Int = 33471
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const val GL_IMAGE_CUBE: Int = 36944
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const val GL_IMAGE_CUBE_MAP_ARRAY: Int = 36948
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const val GL_IMAGE_PIXEL_FORMAT: Int = 33449
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const val GL_IMAGE_PIXEL_TYPE: Int = 33450
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const val GL_IMAGE_TEXEL_SIZE: Int = 33447
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const val GL_INCR: Int = 7682
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const val GL_INCR_WRAP: Int = 34055
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const val GL_INFO_LOG_LENGTH: Int = 35716
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const val GL_INNOCENT_CONTEXT_RESET: Int = 33364
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const val GL_INT: Int = 5124
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const val GL_INT_2_10_10_10_REV: Int = 36255
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const val GL_INT_IMAGE_1D: Int = 36951
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const val GL_INT_IMAGE_1D_ARRAY: Int = 36957
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const val GL_INT_IMAGE_2D: Int = 36952
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const val GL_INT_IMAGE_2D_ARRAY: Int = 36958
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const val GL_INT_IMAGE_2D_MULTISAMPLE: Int = 36960
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const val GL_INT_IMAGE_2D_RECT: Int = 36954
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const val GL_INT_IMAGE_3D: Int = 36953
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const val GL_INT_IMAGE_BUFFER: Int = 36956
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const val GL_INT_IMAGE_CUBE: Int = 36955
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const val GL_INT_IMAGE_CUBE_MAP_ARRAY: Int = 36959
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const val GL_INT_SAMPLER_1D: Int = 36297
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const val GL_INT_SAMPLER_1D_ARRAY: Int = 36302
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const val GL_INT_SAMPLER_2D: Int = 36298
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const val GL_INT_SAMPLER_2D_ARRAY: Int = 36303
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const val GL_INT_SAMPLER_2D_RECT: Int = 36301
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const val GL_INT_SAMPLER_3D: Int = 36299
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const val GL_INT_SAMPLER_BUFFER: Int = 36304
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const val GL_INT_SAMPLER_CUBE: Int = 36300
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const val GL_INT_VEC2: Int = 35667
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const val GL_INT_VEC3: Int = 35668
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const val GL_INT_VEC4: Int = 35669
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const val GL_INTERLEAVED_ATTRIBS: Int = 35980
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const val GL_INTERNALFORMAT_BLUE_SIZE: Int = 33395
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const val GL_INTERNALFORMAT_BLUE_TYPE: Int = 33402
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const val GL_INTERNALFORMAT_PREFERRED: Int = 33392
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const val GL_INTERNALFORMAT_RED_SIZE: Int = 33393
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const val GL_INTERNALFORMAT_RED_TYPE: Int = 33400
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const val GL_INTERNALFORMAT_SUPPORTED: Int = 33391
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const val GL_INVALID_ENUM: Int = 1280
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const val GL_INVALID_INDEX: Long = 4294967295
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const val GL_INVALID_OPERATION: Int = 1282
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const val GL_INVALID_VALUE: Int = 1281
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const val GL_INVERT: Int = 5386
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const val GL_IS_PER_PATCH: Int = 37607
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const val GL_IS_ROW_MAJOR: Int = 37632
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const val GL_ISOLINES: Int = 36474
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const val GL_KEEP: Int = 7680
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const val GL_LAST_VERTEX_CONVENTION: Int = 36430
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const val GL_LAYER_PROVOKING_VERTEX: Int = 33374
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const val GL_LEFT: Int = 1030
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const val GL_LEQUAL: Int = 515
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const val GL_LESS: Int = 513
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const val GL_LIGHTEN_KHR: Int = 37528
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const val GL_LINE: Int = 6913
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const val GL_LINE_LOOP: Int = 2
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const val GL_LINE_SMOOTH: Int = 2848
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const val GL_LINE_SMOOTH_HINT: Int = 3154
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const val GL_LINE_STRIP: Int = 3
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const val GL_LINE_WIDTH: Int = 2849
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const val GL_LINE_WIDTH_GRANULARITY: Int = 2851
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const val GL_LINE_WIDTH_RANGE: Int = 2850
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const val GL_LINEAR: Int = 9729
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const val GL_LINEAR_MIPMAP_LINEAR: Int = 9987
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const val GL_LINEAR_MIPMAP_NEAREST: Int = 9985
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const val GL_LINES: Int = 1
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const val GL_LINES_ADJACENCY: Int = 10
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const val GL_LINK_STATUS: Int = 35714
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const val GL_LOCATION: Int = 37646
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const val GL_LOCATION_COMPONENT: Int = 37706
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const val GL_LOCATION_INDEX: Int = 37647
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const val GL_LOGIC_OP_MODE: Int = 3056
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const val GL_LOSE_CONTEXT_ON_RESET: Int = 33362
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const val GL_LOW_FLOAT: Int = 36336
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const val GL_LOW_INT: Int = 36339
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const val GL_LOWER_LEFT: Int = 36001
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const val GL_MAJOR_VERSION: Int = 33307
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const val GL_MANUAL_GENERATE_MIPMAP: Int = 33428
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const val GL_MAP_COHERENT_BIT: Int = 128
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const val GL_MAP_PERSISTENT_BIT: Int = 64
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const val GL_MAP_READ_BIT: Int = 1
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const val GL_MAP_WRITE_BIT: Int = 2
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const val GL_MATRIX_STRIDE: Int = 37631
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const val GL_MAX: Int = 32776
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const val GL_MAX_3D_TEXTURE_SIZE: Int = 32883
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const val GL_MAX_ARRAY_TEXTURE_LAYERS: Int = 35071
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const val GL_MAX_CLIP_DISTANCES: Int = 3378
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const val GL_MAX_COLOR_ATTACHMENTS: Int = 36063
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const val GL_MAX_COMBINED_DIMENSIONS: Int = 33410
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const val GL_MAX_CULL_DISTANCES: Int = 33529
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const val GL_MAX_DEBUG_MESSAGE_LENGTH: Int = 37187
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const val GL_MAX_DEPTH: Int = 33408
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const val GL_MAX_DRAW_BUFFERS: Int = 34852
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const val GL_MAX_ELEMENT_INDEX: Int = 36203
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const val GL_MAX_ELEMENTS_INDICES: Int = 33001
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const val GL_MAX_ELEMENTS_VERTICES: Int = 33000
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const val GL_MAX_FRAMEBUFFER_HEIGHT: Int = 37654
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const val GL_MAX_FRAMEBUFFER_LAYERS: Int = 37655
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const val GL_MAX_FRAMEBUFFER_SAMPLES: Int = 37656
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const val GL_MAX_FRAMEBUFFER_WIDTH: Int = 37653
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const val GL_MAX_HEIGHT: Int = 33407
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const val GL_MAX_IMAGE_SAMPLES: Int = 36973
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const val GL_MAX_IMAGE_UNITS: Int = 36664
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const val GL_MAX_INTEGER_SAMPLES: Int = 37136
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const val GL_MAX_LABEL_LENGTH: Int = 33512
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const val GL_MAX_LAYERS: Int = 33409
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const val GL_MAX_NAME_LENGTH: Int = 37622
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const val GL_MAX_NUM_ACTIVE_VARIABLES: Int = 37623
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const val GL_MAX_PATCH_VERTICES: Int = 36477
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const val GL_MAX_PROGRAM_TEXEL_OFFSET: Int = 35077
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const val GL_MAX_RENDERBUFFER_SIZE: Int = 34024
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const val GL_MAX_SAMPLE_MASK_WORDS: Int = 36441
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const val GL_MAX_SAMPLES: Int = 36183
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const val GL_MAX_SERVER_WAIT_TIMEOUT: Int = 37137
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const val GL_MAX_SUBROUTINES: Int = 36327
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const val GL_MAX_TESS_GEN_LEVEL: Int = 36478
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const val GL_MAX_TEXTURE_BUFFER_SIZE: Int = 35883
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const val GL_MAX_TEXTURE_IMAGE_UNITS: Int = 34930
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const val GL_MAX_TEXTURE_LOD_BIAS: Int = 34045
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const val GL_MAX_TEXTURE_SIZE: Int = 3379
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const val GL_MAX_UNIFORM_BLOCK_SIZE: Int = 35376
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const val GL_MAX_UNIFORM_LOCATIONS: Int = 33390
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const val GL_MAX_VARYING_COMPONENTS: Int = 35659
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const val GL_MAX_VARYING_FLOATS: Int = 35659
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const val GL_MAX_VARYING_VECTORS: Int = 36348
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const val GL_MAX_VERTEX_ATTRIB_STRIDE: Int = 33509
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const val GL_MAX_VERTEX_ATTRIBS: Int = 34921
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const val GL_MAX_VERTEX_STREAMS: Int = 36465
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const val GL_MAX_VIEWPORT_DIMS: Int = 3386
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const val GL_MAX_VIEWPORTS: Int = 33371
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const val GL_MAX_WIDTH: Int = 33406
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const val GL_MEDIUM_FLOAT: Int = 36337
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const val GL_MEDIUM_INT: Int = 36340
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const val GL_MIN: Int = 32775
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const val GL_MIN_MAP_BUFFER_ALIGNMENT: Int = 37052
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const val GL_MIN_PROGRAM_TEXEL_OFFSET: Int = 35076
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const val GL_MIN_SAMPLE_SHADING_VALUE: Int = 35895
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const val GL_MINOR_VERSION: Int = 33308
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const val GL_MIPMAP: Int = 33427
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const val GL_MIRROR_CLAMP_TO_EDGE: Int = 34627
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const val GL_MIRRORED_REPEAT: Int = 33648
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const val GL_MULTIPLY_KHR: Int = 37524
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const val GL_MULTISAMPLE: Int = 32925
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const val GL_NAME_LENGTH: Int = 37625
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const val GL_NAND: Int = 5390
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const val GL_NEAREST: Int = 9728
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const val GL_NEAREST_MIPMAP_LINEAR: Int = 9986
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const val GL_NEAREST_MIPMAP_NEAREST: Int = 9984
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const val GL_NEGATIVE_ONE_TO_ONE: Int = 37726
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const val GL_NEVER: Int = 512
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const val GL_NICEST: Int = 4354
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const val GL_NO_ERROR: Int = 0
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const val GL_NO_RESET_NOTIFICATION: Int = 33377
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const val GL_NONE: Int = 0
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const val GL_NOOP: Int = 5381
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const val GL_NOR: Int = 5384
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const val GL_NOTEQUAL: Int = 517
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const val GL_NUM_ACTIVE_VARIABLES: Int = 37636
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const val GL_NUM_EXTENSIONS: Int = 33309
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const val GL_NUM_SAMPLE_COUNTS: Int = 37760
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const val GL_NUM_SPIR_V_EXTENSIONS: Int = 38228
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const val GL_OBJECT_TYPE: Int = 37138
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const val GL_OFFSET: Int = 37628
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const val GL_ONE: Int = 1
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const val GL_ONE_MINUS_CONSTANT_ALPHA: Int = 32772
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const val GL_ONE_MINUS_CONSTANT_COLOR: Int = 32770
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const val GL_ONE_MINUS_DST_ALPHA: Int = 773
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const val GL_ONE_MINUS_DST_COLOR: Int = 775
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const val GL_ONE_MINUS_SRC1_ALPHA: Int = 35067
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const val GL_ONE_MINUS_SRC1_COLOR: Int = 35066
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const val GL_ONE_MINUS_SRC_ALPHA: Int = 771
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const val GL_ONE_MINUS_SRC_COLOR: Int = 769
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const val GL_OR: Int = 5383
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const val GL_OR_INVERTED: Int = 5389
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const val GL_OR_REVERSE: Int = 5387
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const val GL_OUT_OF_MEMORY: Int = 1285
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const val GL_OVERLAY_KHR: Int = 37526
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const val GL_PACK_ALIGNMENT: Int = 3333
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const val GL_PACK_IMAGE_HEIGHT: Int = 32876
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const val GL_PACK_LSB_FIRST: Int = 3329
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const val GL_PACK_ROW_LENGTH: Int = 3330
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const val GL_PACK_SKIP_IMAGES: Int = 32875
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const val GL_PACK_SKIP_PIXELS: Int = 3332
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const val GL_PACK_SKIP_ROWS: Int = 3331
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const val GL_PACK_SWAP_BYTES: Int = 3328
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const val GL_PARAMETER_BUFFER: Int = 33006
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const val GL_PARAMETER_BUFFER_BINDING: Int = 33007
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const val GL_PATCH_VERTICES: Int = 36466
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const val GL_PATCHES: Int = 14
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const val GL_PIXEL_PACK_BUFFER: Int = 35051
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const val GL_PIXEL_UNPACK_BUFFER: Int = 35052
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const val GL_POINT: Int = 6912
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const val GL_POINT_SIZE: Int = 2833
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const val GL_POINT_SIZE_GRANULARITY: Int = 2835
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const val GL_POINT_SIZE_RANGE: Int = 2834
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const val GL_POINTS: Int = 0
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const val GL_POLYGON_MODE: Int = 2880
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const val GL_POLYGON_OFFSET_CLAMP: Int = 36379
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const val GL_POLYGON_OFFSET_FACTOR: Int = 32824
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const val GL_POLYGON_OFFSET_FILL: Int = 32823
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const val GL_POLYGON_OFFSET_LINE: Int = 10754
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const val GL_POLYGON_OFFSET_POINT: Int = 10753
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const val GL_POLYGON_OFFSET_UNITS: Int = 10752
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const val GL_POLYGON_SMOOTH: Int = 2881
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const val GL_POLYGON_SMOOTH_HINT: Int = 3155
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const val GL_PRIMITIVE_RESTART: Int = 36765
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const val GL_PRIMITIVE_RESTART_INDEX: Int = 36766
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const val GL_PRIMITIVES_GENERATED: Int = 35975
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const val GL_PRIMITIVES_SUBMITTED: Int = 33519
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const val GL_PROGRAM: Int = 33506
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const val GL_PROGRAM_BINARY_FORMATS: Int = 34815
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const val GL_PROGRAM_BINARY_LENGTH: Int = 34625
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const val GL_PROGRAM_INPUT: Int = 37603
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const val GL_PROGRAM_OUTPUT: Int = 37604
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const val GL_PROGRAM_PIPELINE: Int = 33508
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const val GL_PROGRAM_PIPELINE_BINDING: Int = 33370
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const val GL_PROGRAM_POINT_SIZE: Int = 34370
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const val GL_PROGRAM_SEPARABLE: Int = 33368
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const val GL_PROVOKING_VERTEX: Int = 36431
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const val GL_PROXY_TEXTURE_1D: Int = 32867
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const val GL_PROXY_TEXTURE_1D_ARRAY: Int = 35865
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const val GL_PROXY_TEXTURE_2D: Int = 32868
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const val GL_PROXY_TEXTURE_2D_ARRAY: Int = 35867
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const val GL_PROXY_TEXTURE_3D: Int = 32880
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const val GL_PROXY_TEXTURE_CUBE_MAP: Int = 34075
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const val GL_PROXY_TEXTURE_RECTANGLE: Int = 34039
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const val GL_QUADS: Int = 7
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const val GL_QUERY: Int = 33507
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const val GL_QUERY_BUFFER: Int = 37266
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const val GL_QUERY_BUFFER_BARRIER_BIT: Int = 32768
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const val GL_QUERY_BUFFER_BINDING: Int = 37267
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const val GL_QUERY_BY_REGION_NO_WAIT: Int = 36374
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const val GL_QUERY_BY_REGION_WAIT: Int = 36373
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const val GL_QUERY_COUNTER_BITS: Int = 34916
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const val GL_QUERY_NO_WAIT: Int = 36372
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const val GL_QUERY_NO_WAIT_INVERTED: Int = 36376
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const val GL_QUERY_RESULT: Int = 34918
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const val GL_QUERY_RESULT_AVAILABLE: Int = 34919
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const val GL_QUERY_RESULT_NO_WAIT: Int = 37268
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const val GL_QUERY_TARGET: Int = 33514
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const val GL_QUERY_WAIT: Int = 36371
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const val GL_QUERY_WAIT_INVERTED: Int = 36375
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const val GL_R11F_G11F_B10F: Int = 35898
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const val GL_R16: Int = 33322
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const val GL_R16_SNORM: Int = 36760
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const val GL_R16F: Int = 33325
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const val GL_R16I: Int = 33331
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const val GL_R16UI: Int = 33332
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const val GL_R32F: Int = 33326
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const val GL_R32I: Int = 33333
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const val GL_R32UI: Int = 33334
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const val GL_R3_G3_B2: Int = 10768
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const val GL_R8: Int = 33321
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const val GL_R8_SNORM: Int = 36756
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const val GL_R8I: Int = 33329
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const val GL_R8UI: Int = 33330
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const val GL_RASTERIZER_DISCARD: Int = 35977
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const val GL_READ_BUFFER: Int = 3074
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const val GL_READ_FRAMEBUFFER: Int = 36008
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const val GL_READ_FRAMEBUFFER_BINDING: Int = 36010
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const val GL_READ_ONLY: Int = 35000
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const val GL_READ_PIXELS: Int = 33420
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const val GL_READ_PIXELS_FORMAT: Int = 33421
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const val GL_READ_PIXELS_TYPE: Int = 33422
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const val GL_READ_WRITE: Int = 35002
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const val GL_RED: Int = 6403
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const val GL_RED_INTEGER: Int = 36244
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const val GL_RENDERBUFFER: Int = 36161
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const val GL_RENDERBUFFER_ALPHA_SIZE: Int = 36179
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const val GL_RENDERBUFFER_BINDING: Int = 36007
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const val GL_RENDERBUFFER_BLUE_SIZE: Int = 36178
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const val GL_RENDERBUFFER_DEPTH_SIZE: Int = 36180
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const val GL_RENDERBUFFER_GREEN_SIZE: Int = 36177
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const val GL_RENDERBUFFER_HEIGHT: Int = 36163
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const val GL_RENDERBUFFER_RED_SIZE: Int = 36176
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const val GL_RENDERBUFFER_SAMPLES: Int = 36011
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const val GL_RENDERBUFFER_WIDTH: Int = 36162
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const val GL_RENDERER: Int = 7937
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const val GL_REPEAT: Int = 10497
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const val GL_REPLACE: Int = 7681
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const val GL_RG: Int = 33319
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const val GL_RG16: Int = 33324
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const val GL_RG16_SNORM: Int = 36761
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const val GL_RG16F: Int = 33327
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const val GL_RG16I: Int = 33337
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const val GL_RG16UI: Int = 33338
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const val GL_RG32F: Int = 33328
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const val GL_RG32I: Int = 33339
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const val GL_RG32UI: Int = 33340
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const val GL_RG8: Int = 33323
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const val GL_RG8_SNORM: Int = 36757
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const val GL_RG8I: Int = 33335
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const val GL_RG8UI: Int = 33336
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const val GL_RG_INTEGER: Int = 33320
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const val GL_RGB: Int = 6407
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const val GL_RGB10: Int = 32850
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const val GL_RGB10_A2: Int = 32857
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const val GL_RGB10_A2UI: Int = 36975
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const val GL_RGB12: Int = 32851
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const val GL_RGB16: Int = 32852
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const val GL_RGB16_SNORM: Int = 36762
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const val GL_RGB16F: Int = 34843
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const val GL_RGB16I: Int = 36233
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const val GL_RGB16UI: Int = 36215
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const val GL_RGB32F: Int = 34837
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const val GL_RGB32I: Int = 36227
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const val GL_RGB32UI: Int = 36209
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const val GL_RGB4: Int = 32847
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const val GL_RGB5: Int = 32848
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const val GL_RGB565: Int = 36194
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const val GL_RGB5_A1: Int = 32855
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const val GL_RGB8: Int = 32849
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const val GL_RGB8_SNORM: Int = 36758
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const val GL_RGB8I: Int = 36239
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const val GL_RGB8UI: Int = 36221
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const val GL_RGB9_E5: Int = 35901
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const val GL_RGB_INTEGER: Int = 36248
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const val GL_RGBA: Int = 6408
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const val GL_RGBA12: Int = 32858
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const val GL_RGBA16: Int = 32859
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const val GL_RGBA16_SNORM: Int = 36763
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const val GL_RGBA16F: Int = 34842
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const val GL_RGBA16I: Int = 36232
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const val GL_RGBA16UI: Int = 36214
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const val GL_RGBA2: Int = 32853
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const val GL_RGBA32F: Int = 34836
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const val GL_RGBA32I: Int = 36226
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const val GL_RGBA32UI: Int = 36208
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const val GL_RGBA4: Int = 32854
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const val GL_RGBA8: Int = 32856
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const val GL_RGBA8_SNORM: Int = 36759
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const val GL_RGBA8I: Int = 36238
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const val GL_RGBA8UI: Int = 36220
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const val GL_RGBA_INTEGER: Int = 36249
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const val GL_RIGHT: Int = 1031
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const val GL_SAMPLE_ALPHA_TO_COVERAGE: Int = 32926
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const val GL_SAMPLE_ALPHA_TO_ONE: Int = 32927
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const val GL_SAMPLE_BUFFERS: Int = 32936
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const val GL_SAMPLE_COVERAGE: Int = 32928
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const val GL_SAMPLE_COVERAGE_INVERT: Int = 32939
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const val GL_SAMPLE_COVERAGE_VALUE: Int = 32938
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const val GL_SAMPLE_MASK: Int = 36433
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const val GL_SAMPLE_MASK_VALUE: Int = 36434
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const val GL_SAMPLE_POSITION: Int = 36432
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const val GL_SAMPLE_SHADING: Int = 35894
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const val GL_SAMPLER: Int = 33510
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const val GL_SAMPLER_1D: Int = 35677
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const val GL_SAMPLER_1D_ARRAY: Int = 36288
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const val GL_SAMPLER_1D_ARRAY_SHADOW: Int = 36291
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const val GL_SAMPLER_1D_SHADOW: Int = 35681
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const val GL_SAMPLER_2D: Int = 35678
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const val GL_SAMPLER_2D_ARRAY: Int = 36289
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const val GL_SAMPLER_2D_ARRAY_SHADOW: Int = 36292
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const val GL_SAMPLER_2D_MULTISAMPLE: Int = 37128
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const val GL_SAMPLER_2D_RECT: Int = 35683
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const val GL_SAMPLER_2D_RECT_SHADOW: Int = 35684
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const val GL_SAMPLER_2D_SHADOW: Int = 35682
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const val GL_SAMPLER_3D: Int = 35679
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const val GL_SAMPLER_BINDING: Int = 35097
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const val GL_SAMPLER_BUFFER: Int = 36290
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const val GL_SAMPLER_CUBE: Int = 35680
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const val GL_SAMPLER_CUBE_MAP_ARRAY: Int = 36876
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const val GL_SAMPLER_CUBE_SHADOW: Int = 36293
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const val GL_SAMPLES: Int = 32937
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const val GL_SAMPLES_PASSED: Int = 35092
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const val GL_SCISSOR_BOX: Int = 3088
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const val GL_SCISSOR_TEST: Int = 3089
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const val GL_SCREEN_KHR: Int = 37525
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const val GL_SEPARATE_ATTRIBS: Int = 35981
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const val GL_SET: Int = 5391
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const val GL_SHADER: Int = 33505
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const val GL_SHADER_BINARY_FORMATS: Int = 36344
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const val GL_SHADER_COMPILER: Int = 36346
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const val GL_SHADER_IMAGE_ATOMIC: Int = 33446
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const val GL_SHADER_IMAGE_LOAD: Int = 33444
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const val GL_SHADER_IMAGE_STORE: Int = 33445
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const val GL_SHADER_SOURCE_LENGTH: Int = 35720
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const val GL_SHADER_STORAGE_BLOCK: Int = 37606
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const val GL_SHADER_STORAGE_BUFFER: Int = 37074
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const val GL_SHADER_TYPE: Int = 35663
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const val GL_SHADING_LANGUAGE_VERSION: Int = 35724
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const val GL_SHORT: Int = 5122
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const val GL_SIGNALED: Int = 37145
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const val GL_SIGNED_NORMALIZED: Int = 36764
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const val GL_SOFTLIGHT_KHR: Int = 37532
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const val GL_SPIR_V_BINARY: Int = 38226
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const val GL_SPIR_V_EXTENSIONS: Int = 38227
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const val GL_SRC1_ALPHA: Int = 34185
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const val GL_SRC1_COLOR: Int = 35065
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const val GL_SRC_ALPHA: Int = 770
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const val GL_SRC_ALPHA_SATURATE: Int = 776
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const val GL_SRC_COLOR: Int = 768
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const val GL_SRGB: Int = 35904
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const val GL_SRGB8: Int = 35905
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const val GL_SRGB8_ALPHA8: Int = 35907
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const val GL_SRGB_ALPHA: Int = 35906
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const val GL_SRGB_READ: Int = 33431
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const val GL_SRGB_WRITE: Int = 33432
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const val GL_STACK_OVERFLOW: Int = 1283
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const val GL_STACK_UNDERFLOW: Int = 1284
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const val GL_STATIC_COPY: Int = 35046
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const val GL_STATIC_DRAW: Int = 35044
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const val GL_STATIC_READ: Int = 35045
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const val GL_STENCIL: Int = 6146
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const val GL_STENCIL_ATTACHMENT: Int = 36128
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const val GL_STENCIL_BACK_FAIL: Int = 34817
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const val GL_STENCIL_BACK_FUNC: Int = 34816
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const val GL_STENCIL_BACK_REF: Int = 36003
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const val GL_STENCIL_BACK_VALUE_MASK: Int = 36004
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const val GL_STENCIL_BACK_WRITEMASK: Int = 36005
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const val GL_STENCIL_BUFFER_BIT: Int = 1024
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const val GL_STENCIL_CLEAR_VALUE: Int = 2961
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const val GL_STENCIL_COMPONENTS: Int = 33413
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const val GL_STENCIL_FAIL: Int = 2964
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const val GL_STENCIL_FUNC: Int = 2962
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const val GL_STENCIL_INDEX: Int = 6401
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const val GL_STENCIL_INDEX1: Int = 36166
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const val GL_STENCIL_INDEX16: Int = 36169
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const val GL_STENCIL_INDEX4: Int = 36167
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const val GL_STENCIL_INDEX8: Int = 36168
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const val GL_STENCIL_REF: Int = 2967
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const val GL_STENCIL_RENDERABLE: Int = 33416
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const val GL_STENCIL_TEST: Int = 2960
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const val GL_STENCIL_VALUE_MASK: Int = 2963
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const val GL_STENCIL_WRITEMASK: Int = 2968
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const val GL_STEREO: Int = 3123
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const val GL_STREAM_COPY: Int = 35042
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const val GL_STREAM_DRAW: Int = 35040
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const val GL_STREAM_READ: Int = 35041
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const val GL_SUBPIXEL_BITS: Int = 3408
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const val GL_SYNC_CONDITION: Int = 37139
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const val GL_SYNC_FENCE: Int = 37142
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const val GL_SYNC_FLAGS: Int = 37141
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const val GL_SYNC_STATUS: Int = 37140
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const val GL_TESS_CONTROL_SHADER: Int = 36488
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const val GL_TESS_CONTROL_SUBROUTINE: Int = 37609
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const val GL_TESS_CONTROL_TEXTURE: Int = 33436
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const val GL_TESS_EVALUATION_SHADER: Int = 36487
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const val GL_TESS_EVALUATION_TEXTURE: Int = 33437
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const val GL_TESS_GEN_MODE: Int = 36470
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const val GL_TESS_GEN_POINT_MODE: Int = 36473
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const val GL_TESS_GEN_SPACING: Int = 36471
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const val GL_TESS_GEN_VERTEX_ORDER: Int = 36472
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const val GL_TEXTURE: Int = 5890
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const val GL_TEXTURE0: Int = 33984
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const val GL_TEXTURE1: Int = 33985
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const val GL_TEXTURE10: Int = 33994
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const val GL_TEXTURE11: Int = 33995
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const val GL_TEXTURE12: Int = 33996
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const val GL_TEXTURE13: Int = 33997
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const val GL_TEXTURE14: Int = 33998
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const val GL_TEXTURE15: Int = 33999
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const val GL_TEXTURE16: Int = 34000
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const val GL_TEXTURE17: Int = 34001
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const val GL_TEXTURE18: Int = 34002
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const val GL_TEXTURE19: Int = 34003
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const val GL_TEXTURE2: Int = 33986
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const val GL_TEXTURE20: Int = 34004
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const val GL_TEXTURE21: Int = 34005
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const val GL_TEXTURE22: Int = 34006
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const val GL_TEXTURE23: Int = 34007
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const val GL_TEXTURE24: Int = 34008
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const val GL_TEXTURE25: Int = 34009
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const val GL_TEXTURE26: Int = 34010
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const val GL_TEXTURE27: Int = 34011
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const val GL_TEXTURE28: Int = 34012
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const val GL_TEXTURE29: Int = 34013
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const val GL_TEXTURE3: Int = 33987
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const val GL_TEXTURE30: Int = 34014
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const val GL_TEXTURE31: Int = 34015
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const val GL_TEXTURE4: Int = 33988
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const val GL_TEXTURE5: Int = 33989
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const val GL_TEXTURE6: Int = 33990
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const val GL_TEXTURE7: Int = 33991
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const val GL_TEXTURE8: Int = 33992
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const val GL_TEXTURE9: Int = 33993
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const val GL_TEXTURE_1D: Int = 3552
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const val GL_TEXTURE_1D_ARRAY: Int = 35864
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const val GL_TEXTURE_2D: Int = 3553
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const val GL_TEXTURE_2D_ARRAY: Int = 35866
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const val GL_TEXTURE_2D_MULTISAMPLE: Int = 37120
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const val GL_TEXTURE_3D: Int = 32879
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const val GL_TEXTURE_ALPHA_SIZE: Int = 32863
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const val GL_TEXTURE_ALPHA_TYPE: Int = 35859
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const val GL_TEXTURE_BASE_LEVEL: Int = 33084
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const val GL_TEXTURE_BINDING_1D: Int = 32872
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const val GL_TEXTURE_BINDING_1D_ARRAY: Int = 35868
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const val GL_TEXTURE_BINDING_2D: Int = 32873
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const val GL_TEXTURE_BINDING_2D_ARRAY: Int = 35869
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const val GL_TEXTURE_BINDING_3D: Int = 32874
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const val GL_TEXTURE_BINDING_BUFFER: Int = 35884
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const val GL_TEXTURE_BINDING_CUBE_MAP: Int = 34068
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const val GL_TEXTURE_BLUE_SIZE: Int = 32862
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const val GL_TEXTURE_BLUE_TYPE: Int = 35858
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const val GL_TEXTURE_BORDER_COLOR: Int = 4100
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const val GL_TEXTURE_BUFFER: Int = 35882
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const val GL_TEXTURE_BUFFER_BINDING: Int = 35882
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const val GL_TEXTURE_BUFFER_OFFSET: Int = 37277
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const val GL_TEXTURE_BUFFER_SIZE: Int = 37278
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const val GL_TEXTURE_COMPARE_FUNC: Int = 34893
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const val GL_TEXTURE_COMPARE_MODE: Int = 34892
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const val GL_TEXTURE_COMPRESSED: Int = 34465
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const val GL_TEXTURE_COMPRESSION_HINT: Int = 34031
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const val GL_TEXTURE_CUBE_MAP: Int = 34067
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const val GL_TEXTURE_CUBE_MAP_ARRAY: Int = 36873
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const val GL_TEXTURE_DEPTH: Int = 32881
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const val GL_TEXTURE_DEPTH_SIZE: Int = 34890
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const val GL_TEXTURE_DEPTH_TYPE: Int = 35862
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const val GL_TEXTURE_GATHER: Int = 33442
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const val GL_TEXTURE_GATHER_SHADOW: Int = 33443
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const val GL_TEXTURE_GREEN_SIZE: Int = 32861
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const val GL_TEXTURE_GREEN_TYPE: Int = 35857
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const val GL_TEXTURE_HEIGHT: Int = 4097
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const val GL_TEXTURE_IMAGE_FORMAT: Int = 33423
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const val GL_TEXTURE_IMAGE_TYPE: Int = 33424
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const val GL_TEXTURE_IMMUTABLE_FORMAT: Int = 37167
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const val GL_TEXTURE_IMMUTABLE_LEVELS: Int = 33503
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const val GL_TEXTURE_LOD_BIAS: Int = 34049
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const val GL_TEXTURE_MAG_FILTER: Int = 10240
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const val GL_TEXTURE_MAX_ANISOTROPY: Int = 34046
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const val GL_TEXTURE_MAX_LEVEL: Int = 33085
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const val GL_TEXTURE_MAX_LOD: Int = 33083
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const val GL_TEXTURE_MIN_FILTER: Int = 10241
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const val GL_TEXTURE_MIN_LOD: Int = 33082
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const val GL_TEXTURE_RECTANGLE: Int = 34037
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const val GL_TEXTURE_RED_SIZE: Int = 32860
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const val GL_TEXTURE_RED_TYPE: Int = 35856
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const val GL_TEXTURE_SAMPLES: Int = 37126
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const val GL_TEXTURE_SHADOW: Int = 33441
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const val GL_TEXTURE_SHARED_SIZE: Int = 35903
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const val GL_TEXTURE_STENCIL_SIZE: Int = 35057
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const val GL_TEXTURE_SWIZZLE_A: Int = 36421
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const val GL_TEXTURE_SWIZZLE_B: Int = 36420
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const val GL_TEXTURE_SWIZZLE_G: Int = 36419
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const val GL_TEXTURE_SWIZZLE_R: Int = 36418
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const val GL_TEXTURE_SWIZZLE_RGBA: Int = 36422
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const val GL_TEXTURE_TARGET: Int = 4102
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const val GL_TEXTURE_VIEW: Int = 33461
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const val GL_TEXTURE_VIEW_MIN_LAYER: Int = 33501
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const val GL_TEXTURE_VIEW_MIN_LEVEL: Int = 33499
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const val GL_TEXTURE_VIEW_NUM_LAYERS: Int = 33502
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const val GL_TEXTURE_VIEW_NUM_LEVELS: Int = 33500
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const val GL_TEXTURE_WIDTH: Int = 4096
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const val GL_TEXTURE_WRAP_R: Int = 32882
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const val GL_TEXTURE_WRAP_S: Int = 10242
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const val GL_TEXTURE_WRAP_T: Int = 10243
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const val GL_TIME_ELAPSED: Int = 35007
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const val GL_TIMEOUT_EXPIRED: Int = 37147
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const val GL_TIMESTAMP: Int = 36392
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const val GL_TOP_LEVEL_ARRAY_SIZE: Int = 37644
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const val GL_TOP_LEVEL_ARRAY_STRIDE: Int = 37645
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const val GL_TRANSFORM_FEEDBACK: Int = 36386
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const val GL_TRIANGLE_FAN: Int = 6
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const val GL_TRIANGLE_STRIP: Int = 5
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const val GL_TRIANGLES: Int = 4
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const val GL_TRIANGLES_ADJACENCY: Int = 12
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const val GL_TRUE: Int = 1
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const val GL_TYPE: Int = 37626
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const val GL_UNDEFINED_VERTEX: Int = 33376
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const val GL_UNIFORM: Int = 37601
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const val GL_UNIFORM_ARRAY_STRIDE: Int = 35388
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const val GL_UNIFORM_BLOCK: Int = 37602
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const val GL_UNIFORM_BLOCK_BINDING: Int = 35391
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const val GL_UNIFORM_BLOCK_DATA_SIZE: Int = 35392
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const val GL_UNIFORM_BLOCK_INDEX: Int = 35386
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const val GL_UNIFORM_BUFFER: Int = 35345
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const val GL_UNIFORM_BUFFER_BINDING: Int = 35368
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const val GL_UNIFORM_BUFFER_SIZE: Int = 35370
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const val GL_UNIFORM_BUFFER_START: Int = 35369
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const val GL_UNIFORM_IS_ROW_MAJOR: Int = 35390
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const val GL_UNIFORM_MATRIX_STRIDE: Int = 35389
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const val GL_UNIFORM_NAME_LENGTH: Int = 35385
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const val GL_UNIFORM_OFFSET: Int = 35387
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const val GL_UNIFORM_SIZE: Int = 35384
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const val GL_UNIFORM_TYPE: Int = 35383
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const val GL_UNKNOWN_CONTEXT_RESET: Int = 33365
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const val GL_UNPACK_ALIGNMENT: Int = 3317
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const val GL_UNPACK_IMAGE_HEIGHT: Int = 32878
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const val GL_UNPACK_LSB_FIRST: Int = 3313
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const val GL_UNPACK_ROW_LENGTH: Int = 3314
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const val GL_UNPACK_SKIP_IMAGES: Int = 32877
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const val GL_UNPACK_SKIP_PIXELS: Int = 3316
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const val GL_UNPACK_SKIP_ROWS: Int = 3315
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const val GL_UNPACK_SWAP_BYTES: Int = 3312
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const val GL_UNSIGNALED: Int = 37144
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const val GL_UNSIGNED_BYTE: Int = 5121
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const val GL_UNSIGNED_BYTE_2_3_3_REV: Int = 33634
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const val GL_UNSIGNED_BYTE_3_3_2: Int = 32818
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const val GL_UNSIGNED_INT: Int = 5125
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const val GL_UNSIGNED_INT_10_10_10_2: Int = 32822
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const val GL_UNSIGNED_INT_24_8: Int = 34042
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const val GL_UNSIGNED_INT_5_9_9_9_REV: Int = 35902
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const val GL_UNSIGNED_INT_8_8_8_8: Int = 32821
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const val GL_UNSIGNED_INT_8_8_8_8_REV: Int = 33639
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const val GL_UNSIGNED_INT_IMAGE_1D: Int = 36962
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const val GL_UNSIGNED_INT_IMAGE_2D: Int = 36963
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const val GL_UNSIGNED_INT_IMAGE_3D: Int = 36964
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const val GL_UNSIGNED_INT_IMAGE_CUBE: Int = 36966
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const val GL_UNSIGNED_INT_SAMPLER_1D: Int = 36305
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const val GL_UNSIGNED_INT_SAMPLER_2D: Int = 36306
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const val GL_UNSIGNED_INT_SAMPLER_3D: Int = 36307
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const val GL_UNSIGNED_INT_VEC2: Int = 36294
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const val GL_UNSIGNED_INT_VEC3: Int = 36295
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const val GL_UNSIGNED_INT_VEC4: Int = 36296
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const val GL_UNSIGNED_NORMALIZED: Int = 35863
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const val GL_UNSIGNED_SHORT: Int = 5123
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const val GL_UNSIGNED_SHORT_4_4_4_4: Int = 32819
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const val GL_UNSIGNED_SHORT_5_5_5_1: Int = 32820
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const val GL_UNSIGNED_SHORT_5_6_5: Int = 33635
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const val GL_UNSIGNED_SHORT_5_6_5_REV: Int = 33636
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const val GL_UPPER_LEFT: Int = 36002
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const val GL_VALIDATE_STATUS: Int = 35715
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const val GL_VENDOR: Int = 7936
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const val GL_VERSION: Int = 7938
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const val GL_VERTEX_ARRAY: Int = 32884
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const val GL_VERTEX_ARRAY_BINDING: Int = 34229
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const val GL_VERTEX_ATTRIB_ARRAY_LONG: Int = 34638
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const val GL_VERTEX_ATTRIB_ARRAY_SIZE: Int = 34339
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const val GL_VERTEX_ATTRIB_ARRAY_TYPE: Int = 34341
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const val GL_VERTEX_ATTRIB_BINDING: Int = 33492
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const val GL_VERTEX_BINDING_BUFFER: Int = 36687
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const val GL_VERTEX_BINDING_DIVISOR: Int = 33494
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const val GL_VERTEX_BINDING_OFFSET: Int = 33495
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const val GL_VERTEX_BINDING_STRIDE: Int = 33496
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const val GL_VERTEX_SHADER: Int = 35633
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const val GL_VERTEX_SHADER_BIT: Int = 1
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const val GL_VERTEX_SUBROUTINE: Int = 37608
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const val GL_VERTEX_TEXTURE: Int = 33435
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const val GL_VERTICES_SUBMITTED: Int = 33518
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const val GL_VIEW_CLASS_128_BITS: Int = 33476
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const val GL_VIEW_CLASS_16_BITS: Int = 33482
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const val GL_VIEW_CLASS_24_BITS: Int = 33481
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const val GL_VIEW_CLASS_32_BITS: Int = 33480
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const val GL_VIEW_CLASS_48_BITS: Int = 33479
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const val GL_VIEW_CLASS_64_BITS: Int = 33478
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const val GL_VIEW_CLASS_8_BITS: Int = 33483
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const val GL_VIEW_CLASS_96_BITS: Int = 33477
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const val GL_VIEW_CLASS_BPTC_FLOAT: Int = 33491
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const val GL_VIEW_CLASS_BPTC_UNORM: Int = 33490
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const val GL_VIEW_CLASS_RGTC1_RED: Int = 33488
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const val GL_VIEW_CLASS_RGTC2_RG: Int = 33489
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const val GL_VIEW_CLASS_S3TC_DXT1_RGB: Int = 33484
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const val GL_VIEW_COMPATIBILITY_CLASS: Int = 33462
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const val GL_VIEWPORT: Int = 2978
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const val GL_VIEWPORT_BOUNDS_RANGE: Int = 33373
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const val GL_VIEWPORT_SUBPIXEL_BITS: Int = 33372
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const val GL_WAIT_FAILED: Int = 37149
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const val GL_WRITE_ONLY: Int = 35001
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const val GL_XOR: Int = 5382
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const val GL_ZERO: Int = 0
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const val GL_ZERO_TO_ONE: Int = 37727
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val ERROR CLASS: Symbol not found for CubemapSide.glTextureTarget: Int
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val ERROR CLASS: Symbol not found for Driver.Companion.glType: DriverTypeGL
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val ERROR CLASS: Symbol not found for Driver.Companion.glVersion: DriverVersionGL

Functions

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inline fun checkGLErrors(crossinline errorFunction: (Int) -> String? = { null })
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fun checkProgramInfoLog(object: Int, sourceFile: String)
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inline fun debugGLErrors(crossinline errorFunction: (Int) -> String? = { null })
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fun ERROR CLASS: Symbol not found for ImageAccess.gl(): Int
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expect inline fun glActiveTexture(texture: Int)
actual inline fun glActiveTexture(texture: Int)
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expect inline fun glAttachShader(program: Int, shader: Int)
actual inline fun glAttachShader(program: Int, shader: Int)
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expect inline fun glBindBuffer(target: Int, buffer: Int)
actual inline fun glBindBuffer(target: Int, buffer: Int)
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expect inline fun glBindBufferBase(target: Int, index: Int, buffer: Int)
actual inline fun glBindBufferBase(target: Int, index: Int, buffer: Int)
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expect inline fun glBindFramebuffer(target: Int, framebuffer: Int)
actual inline fun glBindFramebuffer(target: Int, framebuffer: Int)
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expect inline fun glBindImageTexture(unit: Int, texture: Int, level: Int, layered: Boolean, layer: Int, access: Int, format: Int)
actual inline fun glBindImageTexture(unit: Int, texture: Int, level: Int, layered: Boolean, layer: Int, access: Int, format: Int)
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expect inline fun glBindRenderbuffer(target: Int, renderbuffer: Int)
actual inline fun glBindRenderbuffer(target: Int, renderbuffer: Int)
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expect inline fun glBindTexture(target: Int, texture: Int)
actual inline fun glBindTexture(target: Int, texture: Int)
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expect inline fun glBindVertexArray(array: Int)
actual inline fun glBindVertexArray(array: Int)
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expect inline fun glBlendEquation(mode: Int)
actual inline fun glBlendEquation(mode: Int)
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expect inline fun glBlendEquationi(buf: Int, mode: Int)
actual inline fun glBlendEquationi(buf: Int, mode: Int)
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expect inline fun glBlendEquationSeparate(modeRGB: Int, modeAlpha: Int)
actual inline fun glBlendEquationSeparate(modeRGB: Int, modeAlpha: Int)
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expect inline fun glBlendEquationSeparatei(buf: Int, modeRGB: Int, modeAlpha: Int)
actual inline fun glBlendEquationSeparatei(buf: Int, modeRGB: Int, modeAlpha: Int)
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expect inline fun glBlendFunc(sfactor: Int, dfactor: Int)
actual inline fun glBlendFunc(sfactor: Int, dfactor: Int)
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expect inline fun glBlendFunci(buf: Int, sfactor: Int, dfactor: Int)
actual inline fun glBlendFunci(buf: Int, sfactor: Int, dfactor: Int)
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expect inline fun glBlendFuncSeparate(sfactorRGB: Int, dfactorRGB: Int, sfactorAlpha: Int, dfactorAlpha: Int)
actual inline fun glBlendFuncSeparate(sfactorRGB: Int, dfactorRGB: Int, sfactorAlpha: Int, dfactorAlpha: Int)
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expect inline fun glBlendFuncSeparatei(buf: Int, sfactorRGB: Int, dfactorRGB: Int, sfactorAlpha: Int, dfactorAlpha: Int)
actual inline fun glBlendFuncSeparatei(buf: Int, sfactorRGB: Int, dfactorRGB: Int, sfactorAlpha: Int, dfactorAlpha: Int)
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expect inline fun glBlitFramebuffer(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int)
actual inline fun glBlitFramebuffer(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int)
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expect inline fun glBufferData(target: Int, data: ByteBuffer, usage: Int)
expect inline fun glBufferData(target: Int, data: IntArray, usage: Int)
expect inline fun glBufferData(target: Int, size: Long, usage: Int)
actual inline fun glBufferData(target: Int, data: ByteBuffer, usage: Int)
actual inline fun glBufferData(target: Int, data: IntArray, usage: Int)
actual inline fun glBufferData(target: Int, size: Long, usage: Int)
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expect inline fun glBufferStorage(buffer: Int, size: Long, flags: Int)
actual inline fun glBufferStorage(buffer: Int, size: Long, flags: Int)
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expect inline fun glBufferSubData(target: Int, offset: Long, data: ByteBuffer)
expect inline fun glBufferSubData(buffer: Int, offset: Long, data: IntArray)
actual inline fun glBufferSubData(target: Int, offset: Long, data: ByteBuffer)
actual inline fun glBufferSubData(buffer: Int, offset: Long, data: IntArray)
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expect inline fun glCheckFramebufferStatus(target: Int): Int
actual inline fun glCheckFramebufferStatus(target: Int): Int
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expect inline fun glClear(mask: Int)
actual inline fun glClear(mask: Int)
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expect inline fun glClearBufferData(target: Int, internalformat: Int, format: Int, type: Int, data: IntArray)
actual inline fun glClearBufferData(target: Int, internalformat: Int, format: Int, type: Int, data: IntArray)
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expect inline fun glClearBufferfi(buffer: Int, drawbuffer: Int, depth: Float, stencil: Int)
actual inline fun glClearBufferfi(buffer: Int, drawbuffer: Int, depth: Float, stencil: Int)
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expect inline fun glClearBufferfv(buffer: Int, drawbuffer: Int, value: FloatBuffer)
expect inline fun glClearBufferfv(buffer: Int, drawbuffer: Int, value: FloatArray)
actual inline fun glClearBufferfv(buffer: Int, drawbuffer: Int, value: FloatBuffer)
actual inline fun glClearBufferfv(buffer: Int, drawbuffer: Int, value: FloatArray)
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expect inline fun glClearBufferiv(buffer: Int, drawbuffer: Int, value: IntBuffer)
actual inline fun glClearBufferiv(buffer: Int, drawbuffer: Int, value: IntBuffer)
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expect inline fun glClearColor(red: Float, green: Float, blue: Float, alpha: Float)
actual inline fun glClearColor(red: Float, green: Float, blue: Float, alpha: Float)
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expect inline fun glClearDepth(depth: Double)
actual inline fun glClearDepth(depth: Double)
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expect inline fun glClearNamedBufferData(buffer: Int, internalformat: Int, format: Int, type: Int, data: ByteBuffer)
expect inline fun glClearNamedBufferData(buffer: Int, internalformat: Int, format: Int, type: Int, data: IntArray)
actual inline fun glClearNamedBufferData(buffer: Int, internalformat: Int, format: Int, type: Int, data: ByteBuffer)
actual inline fun glClearNamedBufferData(buffer: Int, internalformat: Int, format: Int, type: Int, data: IntArray)
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expect inline fun glClearTexImage(texture: Int, level: Int, format: Int, type: Int, data: FloatArray)
actual inline fun glClearTexImage(texture: Int, level: Int, format: Int, type: Int, data: FloatArray)
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expect inline fun glClearTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, data: FloatArray)
actual inline fun glClearTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, data: FloatArray)
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expect inline fun glColorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean)
actual inline fun glColorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean)
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expect inline fun glCompileShader(shader: Int)
actual inline fun glCompileShader(shader: Int)
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expect inline fun glCompressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, data: ByteBuffer)
actual inline fun glCompressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, data: ByteBuffer)
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expect inline fun glCompressedTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, data: ByteBuffer)
actual inline fun glCompressedTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, data: ByteBuffer)
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expect inline fun glCopyImageSubData(srcName: Int, srcTarget: Int, srcLevel: Int, srcX: Int, srcY: Int, srcZ: Int, dstName: Int, dstTarget: Int, dstLevel: Int, dstX: Int, dstY: Int, dstZ: Int, srcWidth: Int, srcHeight: Int, srcDepth: Int)
actual inline fun glCopyImageSubData(srcName: Int, srcTarget: Int, srcLevel: Int, srcX: Int, srcY: Int, srcZ: Int, dstName: Int, dstTarget: Int, dstLevel: Int, dstX: Int, dstY: Int, dstZ: Int, srcWidth: Int, srcHeight: Int, srcDepth: Int)
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expect inline fun glCopyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int)
actual inline fun glCopyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int)
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expect inline fun glCopyTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int)
actual inline fun glCopyTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int)
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expect inline fun glCreateProgram(): Int
actual inline fun glCreateProgram(): Int
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expect inline fun glCreateShader(type: Int): Int
actual inline fun glCreateShader(type: Int): Int
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expect inline fun glCullFace(mode: Int)
actual inline fun glCullFace(mode: Int)
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expect inline fun glDeleteBuffers(buffer: Int)
actual inline fun glDeleteBuffers(buffer: Int)
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expect inline fun glDeleteFramebuffers(framebuffer: Int)
actual inline fun glDeleteFramebuffers(framebuffer: Int)
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expect inline fun glDeleteProgram(program: Int)
actual inline fun glDeleteProgram(program: Int)
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expect inline fun glDeleteRenderbuffers(renderbuffer: Int)
actual inline fun glDeleteRenderbuffers(renderbuffer: Int)
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expect inline fun glDeleteTextures(texture: Int)
actual inline fun glDeleteTextures(texture: Int)
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expect inline fun glDeleteVertexArrays(array: Int)
actual inline fun glDeleteVertexArrays(array: Int)
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expect inline fun glDepthFunc(func: Int)
actual inline fun glDepthFunc(func: Int)
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expect inline fun glDepthMask(flag: Boolean)
actual inline fun glDepthMask(flag: Boolean)
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expect inline fun glDisable(target: Int)
actual inline fun glDisable(target: Int)
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expect inline fun glDispatchCompute(num_groups_x: Int, num_groups_y: Int, num_groups_z: Int)
actual inline fun glDispatchCompute(num_groups_x: Int, num_groups_y: Int, num_groups_z: Int)
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expect inline fun glDrawArrays(mode: Int, first: Int, count: Int)
actual inline fun glDrawArrays(mode: Int, first: Int, count: Int)
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expect inline fun glDrawArraysInstanced(mode: Int, first: Int, count: Int, primcount: Int)
actual inline fun glDrawArraysInstanced(mode: Int, first: Int, count: Int, primcount: Int)
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expect inline fun glDrawArraysInstancedBaseInstance(primitive: Int, vertexOffset: Int, vertexCount: Int, instanceCount: Int, instanceOffset: Int)
actual inline fun glDrawArraysInstancedBaseInstance(primitive: Int, vertexOffset: Int, vertexCount: Int, instanceCount: Int, instanceOffset: Int)
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expect inline fun glDrawBuffers(bufs: IntArray)
actual inline fun glDrawBuffers(bufs: IntArray)
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expect inline fun glDrawElements(mode: Int, count: Int, type: Int, indices: Long)
actual inline fun glDrawElements(mode: Int, count: Int, type: Int, indices: Long)
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expect inline fun glDrawElementsInstanced(mode: Int, count: Int, type: Int, indices: Long, primcount: Int)
actual inline fun glDrawElementsInstanced(mode: Int, count: Int, type: Int, indices: Long, primcount: Int)
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expect inline fun glDrawElementsInstancedBaseInstance(mode: Int, count: Int, type: Int, indices: Long, primcount: Int, baseinstance: Int)
actual inline fun glDrawElementsInstancedBaseInstance(mode: Int, count: Int, type: Int, indices: Long, primcount: Int, baseinstance: Int)
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expect inline fun glEnable(target: Int)
actual inline fun glEnable(target: Int)
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expect inline fun glEnableVertexAttribArray(index: Int)
actual inline fun glEnableVertexAttribArray(index: Int)
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fun glEnumName(enum: Int): String
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expect inline fun glFinish()
actual inline fun glFinish()
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expect inline fun glFlush()
actual inline fun glFlush()
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expect inline fun glFramebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int)
actual inline fun glFramebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int)
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expect inline fun glFramebufferTexture(target: Int, attachment: Int, texture: Int, level: Int)
actual inline fun glFramebufferTexture(target: Int, attachment: Int, texture: Int, level: Int)
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expect inline fun glFramebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int)
actual inline fun glFramebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int)
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expect inline fun glFramebufferTextureLayer(target: Int, attachment: Int, texture: Int, level: Int, layer: Int)
actual inline fun glFramebufferTextureLayer(target: Int, attachment: Int, texture: Int, level: Int, layer: Int)
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expect inline fun glGenBuffers(): Int
actual inline fun glGenBuffers(): Int
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expect inline fun glGenerateMipmap(target: Int)
actual inline fun glGenerateMipmap(target: Int)
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expect inline fun glGenerateTextureMipmap(texture: Int)
actual inline fun glGenerateTextureMipmap(texture: Int)
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expect inline fun glGenFramebuffers(): Int
actual inline fun glGenFramebuffers(): Int
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expect inline fun glGenRenderbuffers(): Int
actual inline fun glGenRenderbuffers(): Int
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expect inline fun glGenTextures(): Int
actual inline fun glGenTextures(): Int
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expect inline fun glGenVertexArrays(arrays: IntArray)
actual inline fun glGenVertexArrays(arrays: IntArray)
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expect inline fun glGetActiveAtomicCounterBufferi(program: Int, bufferIndex: Int, pname: Int): Int
actual inline fun glGetActiveAtomicCounterBufferi(program: Int, bufferIndex: Int, pname: Int): Int
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expect inline fun glGetActiveUniform(program: Int, index: Int, length: IntArray, size: IntArray, type: IntArray): String
actual inline fun glGetActiveUniform(program: Int, index: Int, length: IntArray, size: IntArray, type: IntArray): String
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expect inline fun glGetActiveUniformBlockiv(program: Int, uniformBlockIndex: Int, pname: Int, params: IntBuffer)
actual inline fun glGetActiveUniformBlockiv(program: Int, uniformBlockIndex: Int, pname: Int, params: IntBuffer)
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expect inline fun glGetActiveUniformName(program: Int, uniformIndex: Int, bufSize: Int = 1024): String
actual inline fun glGetActiveUniformName(program: Int, uniformIndex: Int, bufSize: Int): String
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expect inline fun glGetActiveUniformsiv(program: Int, uniformIndices: IntBuffer, pname: Int, params: IntBuffer)
expect inline fun glGetActiveUniformsiv(program: Int, uniformIndices: IntArray, pname: Int, params: IntArray)
actual inline fun glGetActiveUniformsiv(program: Int, uniformIndices: IntBuffer, pname: Int, params: IntBuffer)
actual inline fun glGetActiveUniformsiv(program: Int, uniformIndices: IntArray, pname: Int, params: IntArray)
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expect inline fun glGetAttribLocation(program: Int, name: CharSequence): Int
actual inline fun glGetAttribLocation(program: Int, name: CharSequence): Int
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expect inline fun glGetBoolean(pname: Int): Boolean
actual inline fun glGetBoolean(pname: Int): Boolean
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expect inline fun glGetBufferSubData(buffer: Int, offset: Long, result: ByteBuffer)
expect inline fun glGetBufferSubData(buffer: Int, offset: Long, result: IntArray)
actual inline fun glGetBufferSubData(buffer: Int, offset: Long, result: ByteBuffer)
actual inline fun glGetBufferSubData(buffer: Int, offset: Long, result: IntArray)
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expect inline fun glGetCompressedTexImage(target: Int, level: Int, pixels: ByteBuffer)
actual inline fun glGetCompressedTexImage(target: Int, level: Int, pixels: ByteBuffer)
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expect inline fun glGetError(): Int
actual inline fun glGetError(): Int
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expect inline fun glGetInteger(pname: Int): Int
actual inline fun glGetInteger(pname: Int): Int
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expect inline fun glGetIntegerv(pname: Int, params: IntArray)
actual inline fun glGetIntegerv(pname: Int, params: IntArray)
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expect inline fun glGetNamedBufferSubData(buffer: Int, size: Long, result: ByteBuffer)
expect inline fun glGetNamedBufferSubData(buffer: Int, size: Long, result: IntArray)
actual inline fun glGetNamedBufferSubData(buffer: Int, size: Long, result: ByteBuffer)
actual inline fun glGetNamedBufferSubData(buffer: Int, size: Long, result: IntArray)
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expect inline fun glGetProgrami(program: Int, pname: Int): Int
actual inline fun glGetProgrami(program: Int, pname: Int): Int
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expect inline fun glGetProgramInfoLog(program: Int, length: IntArray?, infoLog: ByteBuffer)
actual inline fun glGetProgramInfoLog(program: Int, length: IntArray?, infoLog: ByteBuffer)
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expect inline fun glGetProgramiv(program: Int, pname: Int, params: IntArray)
actual inline fun glGetProgramiv(program: Int, pname: Int, params: IntArray)
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expect inline fun glGetProgramResourceIndex(program: Int, programInterface: Int, name: CharSequence): Int
actual inline fun glGetProgramResourceIndex(program: Int, programInterface: Int, name: CharSequence): Int
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expect inline fun glGetProgramResourceiv(program: Int, programInterface: Int, index: Int, props: IntArray, length: IntArray?, params: IntArray)
actual inline fun glGetProgramResourceiv(program: Int, programInterface: Int, index: Int, props: IntArray, length: IntArray?, params: IntArray)
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expect inline fun glGetShaderInfoLog(shader: Int, length: IntArray?, infoLog: ByteBuffer)
actual inline fun glGetShaderInfoLog(shader: Int, length: IntArray?, infoLog: ByteBuffer)
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expect inline fun glGetShaderiv(shader: Int, pname: Int, params: IntArray)
actual inline fun glGetShaderiv(shader: Int, pname: Int, params: IntArray)
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expect inline fun glGetString(pname: Int): String?
actual inline fun glGetString(pname: Int): String?
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expect inline fun glGetTexImage(target: Int, level: Int, internalType: Int, targetType: Int, pixels: ByteBuffer)
actual inline fun glGetTexImage(target: Int, level: Int, internalType: Int, targetType: Int, pixels: ByteBuffer)
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expect inline fun glGetTexLevelParameteri(target: Int, level: Int, pname: Int): Int
actual inline fun glGetTexLevelParameteri(target: Int, level: Int, pname: Int): Int
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expect inline fun glGetTexParameterf(target: Int, pname: Int): Float
actual inline fun glGetTexParameterf(target: Int, pname: Int): Float
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expect inline fun glGetTexParameteri(target: Int, pname: Int): Int
actual inline fun glGetTexParameteri(target: Int, pname: Int): Int
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expect inline fun glGetTextureImage(texture: Int, level: Int, format: Int, type: Int, pixels: ByteBuffer)
actual inline fun glGetTextureImage(texture: Int, level: Int, format: Int, type: Int, pixels: ByteBuffer)
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expect inline fun glGetTextureSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)
actual inline fun glGetTextureSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)
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expect inline fun glGetUniformBlockIndex(program: Int, uniformBlockName: CharSequence): Int
actual inline fun glGetUniformBlockIndex(program: Int, uniformBlockName: CharSequence): Int
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expect inline fun glGetUniformLocation(program: Int, name: CharSequence): Int
actual inline fun glGetUniformLocation(program: Int, name: CharSequence): Int
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expect inline fun glIsBuffer(buffer: Int): Boolean
actual inline fun glIsBuffer(buffer: Int): Boolean
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expect inline fun glIsEnabled(cap: Int): Boolean
actual inline fun glIsEnabled(cap: Int): Boolean
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expect inline fun glIsTexture(texture: Int): Boolean
actual inline fun glIsTexture(texture: Int): Boolean
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expect inline fun glLinkProgram(program: Int)
actual inline fun glLinkProgram(program: Int)
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expect inline fun glMapBufferRange(target: Int, offset: Long, length: Long, access: Int): ByteBuffer?
actual inline fun glMapBufferRange(target: Int, offset: Long, length: Long, access: Int): ByteBuffer?
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expect inline fun glMemoryBarrier(barriers: Int)
actual inline fun glMemoryBarrier(barriers: Int)
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expect inline fun glNamedBufferSubData(buffer: Int, offset: Long, data: ByteBuffer)
expect inline fun glNamedBufferSubData(buffer: Int, offset: Long, data: IntArray)
actual inline fun glNamedBufferSubData(buffer: Int, offset: Long, data: ByteBuffer)
actual inline fun glNamedBufferSubData(buffer: Int, offset: Long, data: IntArray)
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expect inline fun glPatchParameteri(pname: Int, value: Int)
actual inline fun glPatchParameteri(pname: Int, value: Int)
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expect inline fun glPixelStorei(pname: Int, param: Int)
actual inline fun glPixelStorei(pname: Int, param: Int)
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expect inline fun glProgramUniform1f(program: Int, location: Int, x: Float)
actual inline fun glProgramUniform1f(program: Int, location: Int, x: Float)
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expect inline fun glProgramUniform1fv(program: Int, location: Int, value: FloatArray)
actual inline fun glProgramUniform1fv(program: Int, location: Int, value: FloatArray)
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expect inline fun glProgramUniform1i(program: Int, location: Int, x: Int)
actual inline fun glProgramUniform1i(program: Int, location: Int, x: Int)
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expect inline fun glProgramUniform1iv(program: Int, location: Int, value: IntArray)
actual inline fun glProgramUniform1iv(program: Int, location: Int, value: IntArray)
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expect inline fun glProgramUniform2f(program: Int, location: Int, x: Float, y: Float)
actual inline fun glProgramUniform2f(program: Int, location: Int, x: Float, y: Float)
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expect inline fun glProgramUniform2fv(program: Int, location: Int, value: FloatArray)
actual inline fun glProgramUniform2fv(program: Int, location: Int, value: FloatArray)
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expect inline fun glProgramUniform2i(program: Int, location: Int, x: Int, y: Int)
actual inline fun glProgramUniform2i(program: Int, location: Int, x: Int, y: Int)
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expect inline fun glProgramUniform2iv(program: Int, location: Int, value: IntArray)
actual inline fun glProgramUniform2iv(program: Int, location: Int, value: IntArray)
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expect inline fun glProgramUniform3f(program: Int, location: Int, x: Float, y: Float, z: Float)
actual inline fun glProgramUniform3f(program: Int, location: Int, x: Float, y: Float, z: Float)
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expect inline fun glProgramUniform3fv(program: Int, location: Int, value: FloatArray)
actual inline fun glProgramUniform3fv(program: Int, location: Int, value: FloatArray)
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expect inline fun glProgramUniform3i(program: Int, location: Int, x: Int, y: Int, z: Int)
actual inline fun glProgramUniform3i(program: Int, location: Int, x: Int, y: Int, z: Int)
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expect inline fun glProgramUniform3iv(program: Int, location: Int, value: IntArray)
actual inline fun glProgramUniform3iv(program: Int, location: Int, value: IntArray)
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expect inline fun glProgramUniform4f(program: Int, location: Int, x: Float, y: Float, z: Float, w: Float)
actual inline fun glProgramUniform4f(program: Int, location: Int, x: Float, y: Float, z: Float, w: Float)
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expect inline fun glProgramUniform4fv(program: Int, location: Int, value: FloatArray)
actual inline fun glProgramUniform4fv(program: Int, location: Int, value: FloatArray)
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expect inline fun glProgramUniform4i(program: Int, location: Int, x: Int, y: Int, z: Int, w: Int)
actual inline fun glProgramUniform4i(program: Int, location: Int, x: Int, y: Int, z: Int, w: Int)
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expect inline fun glProgramUniform4iv(program: Int, location: Int, value: IntArray)
actual inline fun glProgramUniform4iv(program: Int, location: Int, value: IntArray)
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expect inline fun glProgramUniformMatrix3fv(program: Int, location: Int, transpose: Boolean, value: FloatBuffer)
expect inline fun glProgramUniformMatrix3fv(program: Int, location: Int, transpose: Boolean, value: FloatArray)
actual inline fun glProgramUniformMatrix3fv(program: Int, location: Int, transpose: Boolean, value: FloatBuffer)
actual inline fun glProgramUniformMatrix3fv(program: Int, location: Int, transpose: Boolean, value: FloatArray)
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expect inline fun glProgramUniformMatrix4fv(program: Int, location: Int, transpose: Boolean, value: FloatBuffer)
expect inline fun glProgramUniformMatrix4fv(program: Int, location: Int, transpose: Boolean, value: FloatArray)
actual inline fun glProgramUniformMatrix4fv(program: Int, location: Int, transpose: Boolean, value: FloatBuffer)
actual inline fun glProgramUniformMatrix4fv(program: Int, location: Int, transpose: Boolean, value: FloatArray)
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expect inline fun glReadBuffer(src: Int)
actual inline fun glReadBuffer(src: Int)
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expect inline fun glReadPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: ByteBuffer)
actual inline fun glReadPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: ByteBuffer)
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expect inline fun glRenderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int)
actual inline fun glRenderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int)
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expect inline fun glRenderbufferStorageMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int)
actual inline fun glRenderbufferStorageMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int)
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expect inline fun glScissor(x: Int, y: Int, width: Int, height: Int)
actual inline fun glScissor(x: Int, y: Int, width: Int, height: Int)
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expect inline fun glShaderSource(shader: Int, string: CharSequence)
actual inline fun glShaderSource(shader: Int, string: CharSequence)
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expect inline fun glStencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int)
actual inline fun glStencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int)
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expect inline fun glStencilMaskSeparate(face: Int, mask: Int)
actual inline fun glStencilMaskSeparate(face: Int, mask: Int)
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expect inline fun glStencilOpSeparate(face: Int, sfail: Int, dpfail: Int, dppass: Int)
actual inline fun glStencilOpSeparate(face: Int, sfail: Int, dpfail: Int, dppass: Int)
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expect inline fun glTexBuffer(target: Int, internalFormat: Int, buffer: Int)
actual inline fun glTexBuffer(target: Int, internalFormat: Int, buffer: Int)
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expect inline fun glTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: ByteBuffer?)
actual inline fun glTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: ByteBuffer?)
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expect inline fun glTexImage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Boolean)
actual inline fun glTexImage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Boolean)
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expect inline fun glTexImage3D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: ByteBuffer?)
actual inline fun glTexImage3D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: ByteBuffer?)
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expect inline fun glTexParameterf(target: Int, pname: Int, param: Float)
actual inline fun glTexParameterf(target: Int, pname: Int, param: Float)
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expect inline fun glTexParameteri(target: Int, pname: Int, param: Int)
actual inline fun glTexParameteri(target: Int, pname: Int, param: Int)
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expect inline fun glTexStorage2D(target: Int, levels: Int, internalformat: Int, width: Int, height: Int)
actual inline fun glTexStorage2D(target: Int, levels: Int, internalformat: Int, width: Int, height: Int)
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expect inline fun glTexStorage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Boolean)
actual inline fun glTexStorage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Boolean)
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expect inline fun glTexStorage3D(target: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int)
actual inline fun glTexStorage3D(target: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int)
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expect inline fun glTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: ByteBuffer)
actual inline fun glTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: ByteBuffer)
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expect inline fun glTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)
actual inline fun glTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)
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expect inline fun glTextureStorage3D(texture: Int, levels: Int, internalFormat: Int, width: Int, height: Int, depth: Int)
actual inline fun glTextureStorage3D(texture: Int, levels: Int, internalFormat: Int, width: Int, height: Int, depth: Int)
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expect inline fun glTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)
actual inline fun glTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: ByteBuffer)
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expect inline fun glUniform1f(location: Int, v0: Float)
actual inline fun glUniform1f(location: Int, v0: Float)
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expect inline fun glUniform1fv(location: Int, value: FloatArray)
actual inline fun glUniform1fv(location: Int, value: FloatArray)
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expect inline fun glUniform1i(location: Int, v0: Int)
actual inline fun glUniform1i(location: Int, v0: Int)
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expect inline fun glUniform1iv(location: Int, value: IntArray)
actual inline fun glUniform1iv(location: Int, value: IntArray)
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expect inline fun glUniform2f(location: Int, v0: Float, v1: Float)
actual inline fun glUniform2f(location: Int, v0: Float, v1: Float)
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expect inline fun glUniform2fv(location: Int, value: FloatArray)
actual inline fun glUniform2fv(location: Int, value: FloatArray)
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expect inline fun glUniform2i(location: Int, v0: Int, v1: Int)
actual inline fun glUniform2i(location: Int, v0: Int, v1: Int)
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expect inline fun glUniform2iv(location: Int, value: IntArray)
actual inline fun glUniform2iv(location: Int, value: IntArray)
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expect inline fun glUniform3f(location: Int, v0: Float, v1: Float, v2: Float)
actual inline fun glUniform3f(location: Int, v0: Float, v1: Float, v2: Float)
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expect inline fun glUniform3fv(location: Int, value: FloatArray)
actual inline fun glUniform3fv(location: Int, value: FloatArray)
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expect inline fun glUniform3i(location: Int, v0: Int, v1: Int, v2: Int)
actual inline fun glUniform3i(location: Int, v0: Int, v1: Int, v2: Int)
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expect inline fun glUniform3iv(location: Int, value: IntArray)
actual inline fun glUniform3iv(location: Int, value: IntArray)
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expect inline fun glUniform4f(location: Int, v0: Float, v1: Float, v2: Float, v3: Float)
actual inline fun glUniform4f(location: Int, v0: Float, v1: Float, v2: Float, v3: Float)
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expect inline fun glUniform4fv(location: Int, value: FloatArray)
actual inline fun glUniform4fv(location: Int, value: FloatArray)
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expect inline fun glUniform4i(location: Int, v0: Int, v1: Int, v2: Int, v3: Int)
actual inline fun glUniform4i(location: Int, v0: Int, v1: Int, v2: Int, v3: Int)
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expect inline fun glUniform4iv(location: Int, value: IntArray)
actual inline fun glUniform4iv(location: Int, value: IntArray)
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expect inline fun glUniformBlockBinding(program: Int, uniformBlockIndex: Int, uniformBlockBinding: Int)
actual inline fun glUniformBlockBinding(program: Int, uniformBlockIndex: Int, uniformBlockBinding: Int)
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expect inline fun glUniformMatrix3fv(location: Int, transpose: Boolean, value: FloatBuffer)
expect inline fun glUniformMatrix3fv(location: Int, transpose: Boolean, value: FloatArray)
actual inline fun glUniformMatrix3fv(location: Int, transpose: Boolean, value: FloatBuffer)
actual inline fun glUniformMatrix3fv(location: Int, transpose: Boolean, value: FloatArray)
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expect inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatBuffer)
expect inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatArray)
actual inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatBuffer)
actual inline fun glUniformMatrix4fv(location: Int, transpose: Boolean, value: FloatArray)
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expect inline fun glUnmapBuffer(target: Int): Boolean
actual inline fun glUnmapBuffer(target: Int): Boolean
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expect inline fun glUseProgram(program: Int)
actual inline fun glUseProgram(program: Int)
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expect inline fun glVertexAttribDivisor(index: Int, divisor: Int)
actual inline fun glVertexAttribDivisor(index: Int, divisor: Int)
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expect inline fun glVertexAttribIPointer(index: Int, size: Int, type: Int, stride: Int, pointer: Long)
actual inline fun glVertexAttribIPointer(index: Int, size: Int, type: Int, stride: Int, pointer: Long)
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expect inline fun glVertexAttribPointer(index: Int, size: Int, type: Int, normalized: Boolean, stride: Int, pointer: Long)
actual inline fun glVertexAttribPointer(index: Int, size: Int, type: Int, normalized: Boolean, stride: Int, pointer: Long)
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expect inline fun glViewport(x: Int, y: Int, w: Int, h: Int)
actual inline fun glViewport(x: Int, y: Int, w: Int, h: Int)
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