ProgramRenderTarget

A render target that wraps around the back-buffer

Functions

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abstract fun attach(depthBuffer: DepthBuffer)
abstract fun attach(colorBuffer: ColorBuffer, level: Int, name: String?)
abstract fun attach(arrayTexture: ArrayTexture, layer: Int, level: Int, name: String?)
abstract fun attach(cubemap: Cubemap, side: CubemapSide, level: Int, name: String?)
abstract fun attach(volumeTexture: VolumeTexture, layer: Int, level: Int, name: String?)
abstract fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int, name: String?)
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abstract fun attachLayered(arrayCubemap: ArrayCubemap, level: Int, name: String?)
abstract fun attachLayered(arrayTexture: ArrayTexture, level: Int, name: String?)
abstract fun attachLayered(cubemap: Cubemap, level: Int, name: String?)
abstract fun attachLayered(volumeTexture: VolumeTexture, level: Int, name: String?)
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abstract fun bind()
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abstract fun blendMode(index: Int, blendMode: BlendMode)
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abstract fun clearColor(index: Int, color: ColorRGBa)
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abstract fun clearDepth(depth: Double, stencil: Int)
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abstract fun colorBuffer(index: Int): ColorBuffer
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abstract fun destroy()
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abstract fun detachColorAttachments()
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abstract fun detachDepthBuffer()
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open fun resolveTo(to: RenderTarget)
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abstract fun unbind()

Properties

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abstract val contentScale: Double
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abstract val depthBuffer: DepthBuffer?
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abstract val hasDepthBuffer: Boolean
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open override val height: Int
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open val pixelHeight: Int
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open val pixelWidth: Int
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abstract val program: Program
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abstract val session: Session?
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open override val width: Int