ProgramRenderTarget
Represents a special type of RenderTarget that is directly tied to a Program. The rendering operations target the screen or window surface associated with the Program. The dimensions of this render target are directly derived from the width and height of the Program.
Properties
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The type of the window's color buffer. HDR windows have a floating point color buffer, ColorType.FLOAT16 or ColorType.FLOAT32, that holds linear colors in which 1.0 is SDR white. Other windows have a ColorType.UINT8_SRGB color buffer.
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Functions
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abstract fun attach(colorBuffer: ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)
abstract fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int, name: String?)
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