DriverGL3
abstract class DriverGL3(val version: DriverVersionGL) : <ERROR CLASS> ERROR CLASS: Symbol not found for Driver(source)
Types
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data class Capabilities(val programUniform: Boolean, val textureStorage: Boolean, val textureMultisampleStorage: Boolean, val compute: Boolean)
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data class ShaderVertexDescription(val context: Long, val shader: Int, val vertexBuffers: IntArray, val instanceAttributeBuffers: IntArray)
Properties
Functions
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open override fun createArrayCubemap(width: Int, layers: Int, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, levels: Int, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for ArrayCubemap
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open override fun createArrayTexture(width: Int, height: Int, layers: Int, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, levels: Int, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for ArrayTexture
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open override fun createAtomicCounterBuffer(counterCount: Int, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for AtomicCounterBuffer
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open override fun createBufferTexture(elementCount: Int, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for BufferTexture
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open override fun createColorBuffer(width: Int, height: Int, contentScale: Double, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, multisample: ERROR CLASS: Symbol not found for BufferMultisample, levels: Int, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for ColorBuffer
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open override fun createComputeShader(code: String, name: String, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for ComputeShader
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open override fun createComputeStyleManager(session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for ComputeStyleManager
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open override fun createCubemap(width: Int, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, levels: Int, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for Cubemap
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open override fun createDepthBuffer(width: Int, height: Int, format: ERROR CLASS: Symbol not found for DepthFormat, multisample: ERROR CLASS: Symbol not found for BufferMultisample, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for DepthBuffer
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abstract override fun createDrawThread(session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for DrawThread
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open override fun createDynamicIndexBuffer(elementCount: Int, type: ERROR CLASS: Symbol not found for IndexType, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for IndexBuffer
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open override fun createDynamicVertexBuffer(format: ERROR CLASS: Symbol not found for VertexFormat, vertexCount: Int, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for VertexBuffer
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open override fun createRenderTarget(width: Int, height: Int, contentScale: Double, multisample: ERROR CLASS: Symbol not found for BufferMultisample, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for RenderTarget
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abstract override fun createResourceThread(session: ERROR CLASS: Symbol not found for Session??, f: () -> Unit): ERROR CLASS: Symbol not found for ResourceThread
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open override fun createShaderStorageBuffer(format: ERROR CLASS: Symbol not found for ShaderStorageFormat, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for ShaderStorageBuffer
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open override fun createShadeStyleManager(name: String, vsGenerator: (ERROR CLASS: Symbol not found for ShadeStructure) -> String, tcsGenerator: (ERROR CLASS: Symbol not found for ShadeStructure) -> String?, tesGenerator: (ERROR CLASS: Symbol not found for ShadeStructure) -> String?, gsGenerator: (ERROR CLASS: Symbol not found for ShadeStructure) -> String?, fsGenerator: (ERROR CLASS: Symbol not found for ShadeStructure) -> String, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for ShadeStyleManager
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open override fun createStaticVertexBuffer(format: ERROR CLASS: Symbol not found for VertexFormat, buffer: Buffer, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for VertexBuffer
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open override fun createVolumeTexture(width: Int, height: Int, depth: Int, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, levels: Int, session: ERROR CLASS: Symbol not found for Session??): ERROR CLASS: Symbol not found for VolumeTexture
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open override fun drawIndexedInstances(shader: ERROR CLASS: Symbol not found for Shader, indexBuffer: ERROR CLASS: Symbol not found for IndexBuffer, vertexBuffers: List<ERROR CLASS: Symbol not found for VertexBuffer>, instanceAttributes: List<ERROR CLASS: Symbol not found for VertexBuffer>, drawPrimitive: ERROR CLASS: Symbol not found for DrawPrimitive, indexOffset: Int, indexCount: Int, instanceOffset: Int, instanceCount: Int, verticesPerPatch: Int)
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open override fun drawIndexedVertexBuffer(shader: ERROR CLASS: Symbol not found for Shader, indexBuffer: ERROR CLASS: Symbol not found for IndexBuffer, vertexBuffers: List<ERROR CLASS: Symbol not found for VertexBuffer>, drawPrimitive: ERROR CLASS: Symbol not found for DrawPrimitive, indexOffset: Int, indexCount: Int, verticesPerPatch: Int)
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open override fun drawInstances(shader: ERROR CLASS: Symbol not found for Shader, vertexBuffers: List<ERROR CLASS: Symbol not found for VertexBuffer>, instanceAttributes: List<ERROR CLASS: Symbol not found for VertexBuffer>, drawPrimitive: ERROR CLASS: Symbol not found for DrawPrimitive, vertexOffset: Int, vertexCount: Int, instanceOffset: Int, instanceCount: Int, verticesPerPatch: Int)
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open override fun drawMultiVertexBuffer(shader: ERROR CLASS: Symbol not found for Shader, vertexBuffers: List<ERROR CLASS: Symbol not found for VertexBuffer>, drawPrimitive: ERROR CLASS: Symbol not found for DrawPrimitive, counts: IntArray, offsets: IntArray)
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open override fun drawVertexBuffer(shader: ERROR CLASS: Symbol not found for Shader, vertexBuffers: List<ERROR CLASS: Symbol not found for VertexBuffer>, drawPrimitive: ERROR CLASS: Symbol not found for DrawPrimitive, vertexOffset: Int, vertexCount: Int, verticesPerPatch: Int)
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