ComputeShader

interface ComputeShader : ShaderImageBindings

Types

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object Companion

Functions

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abstract fun buffer(name: String, shaderStorageBuffer: ShaderStorageBuffer)
abstract fun buffer(name: String, vertexBuffer: VertexBuffer)
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abstract fun counters(bindingIndex: Int, counterBuffer: AtomicCounterBuffer)
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abstract fun destroy()

Destroy the compute shader

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abstract fun execute(    width: Int = 1,     height: Int = 1,     depth: Int = 1)

Execute the compute shader

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abstract fun image(    name: String,     image: Int,     imageBinding: ImageBinding)

Bind image unit to imageBinding

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abstract fun uniform(name: String, value: Array<IntVector2>)
abstract fun uniform(name: String, value: Array<IntVector3>)
abstract fun uniform(name: String, value: Array<IntVector4>)
abstract fun uniform(name: String, value: Array<Vector2>)
abstract fun uniform(name: String, value: Array<Vector3>)
abstract fun uniform(name: String, value: Array<Vector4>)
abstract fun uniform(name: String, value: Boolean)
abstract fun uniform(name: String, value: Double)
abstract fun uniform(name: String, value: Float)
abstract fun uniform(name: String, value: FloatArray)
abstract fun uniform(name: String, value: Int)
abstract fun uniform(name: String, value: IntArray)
abstract fun uniform(name: String, value: ColorRGBa)
abstract fun uniform(name: String, value: IntVector2)
abstract fun uniform(name: String, value: IntVector3)
abstract fun uniform(name: String, value: IntVector4)
abstract fun uniform(name: String, value: Matrix33)
abstract fun uniform(name: String, value: Matrix44)
abstract fun uniform(name: String, value: Vector2)
abstract fun uniform(name: String, value: Vector3)
abstract fun uniform(name: String, value: Vector4)
abstract fun uniform(    name: String,     x: Float,     y: Float)
abstract fun uniform(    name: String,     x: Float,     y: Float,     z: Float)
abstract fun uniform(    name: String,     x: Float,     y: Float,     z: Float,     w: Float)

Sources

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