ArrayTexture
Represents a texture with multiple layers, commonly referred to as an array texture. This abstract class defines properties and operations essential for managing the texture, including binding, filling, copying contents, and mipmap generation.
Properties
the filter to use when displaying at sizes larger than the original
the filter to use when displaying at sizes larger than the original
the filter to use when displaying at sizes larger than the original
the filter to use when displaying at sizes smaller than the original
the filter to use when displaying at sizes smaller than the original
the filter to use when displaying at sizes smaller than the original
Functions
Copy contents in layer to target ColorBuffer
generates mipmaps from the top-level mipmap
generates mipmaps from the top-level mipmap
generates mipmaps from the top-level mipmap
Write to a single layer in the array texture