BlendMode

Used for controlling how pixels are blended together. The different modes can be used to simulate different kinds of effects like transparency, adding light, subtracting color and others.

Entries

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard

Functions

Link copied to clipboard
fun valueOf(value: String): BlendMode

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

Link copied to clipboard

Returns an array containing the constants of this enum type, in the order they're declared.

Properties

Link copied to clipboard
Link copied to clipboard