Package org.openrndr.math.transforms

Types

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class TransformBuilder(baseTransform: Matrix44 = Matrix44.IDENTITY)

Functions

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fun buildTransform(baseTransform: Matrix44 = Matrix44.IDENTITY, builder: TransformBuilder.() -> Unit): Matrix44

An alias for transform, useful for those cases in which the word transform is used too often

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fun frustum(    left: Double,     right: Double,     bottom: Double,     top: Double,     zNear: Double,     zFar: Double): Matrix44

Creates frustum matrix with the given bounds

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fun lookAt(    eye: Vector3,     target: Vector3,     up: Vector3 = Vector3.UNIT_Y): Matrix44

Create a view matrix from a camera at position eye look at target

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fun normalMatrix(view: Matrix44): Matrix44

Construct a normal matrix from the give view matrix

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fun ortho(    xMag: Double,     yMag: Double,     zNear: Double,     zFar: Double): Matrix44

Creates an orthographic projection matrix

fun ortho(    left: Double,     right: Double,     bottom: Double,     top: Double,     zNear: Double,     zFar: Double): Matrix44

Creates an orthographic projection matrix with the given bounds

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fun perspective(    fovY: Double,     aspectRatio: Double,     zNear: Double): Matrix44

Creates an perspective projection matrix with infinite clipping depth

fun perspective(    fovY: Double,     aspectRatio: Double,     zNear: Double,     zFar: Double): Matrix44

Creates an perspective projection matrix

fun perspective(    fovY: Double,     aspectRatio: Double,     zNear: Double,     zFar: Double,     xOffset: Double,     yOffset: Double): Matrix44

Creates an perspective projection matrix with a shifted apex

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fun perspectiveHorizontal(    fovY: Double,     aspectRatio: Double,     zNear: Double,     zFar: Double,     xOffset: Double,     yOffset: Double): Matrix44

Creates an perspective projection matrix locking the horizontal view angle

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fun project(    point: Vector3,     projection: Matrix44,     view: Matrix44,     width: Int,     height: Int): Vector3

Project a 3D point on a 2D surface

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fun Matrix44.Companion.rotate(axis: Vector3, angle: Double): Matrix44

Create a rotation matrix around the given axes

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fun Matrix44.Companion.rotateX(angle: Double): Matrix44

Create a rotation matrix around the X axes

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fun Matrix44.Companion.rotateY(angle: Double): Matrix44

Create a rotation matrix around the Y axes

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fun Matrix44.Companion.rotateZ(angle: Double): Matrix44

Create a rotation matrix around the Z axes

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fun Matrix44.Companion.scale(scaleFactor: Vector3): Matrix44

Create a scaling matrix with the given vector

fun Matrix44.Companion.scale(    x: Double,     y: Double,     z: Double): Matrix44

Create a scaling matrix with the given components

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fun KMutableProperty0<Matrix44>.transform(builder: TransformBuilder.() -> Unit)

Matrix44 property transform helper

@JvmName(name = "matrix44Transform")
fun Matrix44.transform(builder: TransformBuilder.() -> Unit): Matrix44

Matrix44 transform helper

fun transform(baseTransform: Matrix44 = Matrix44.IDENTITY, builder: TransformBuilder.() -> Unit): Matrix44

Build a transform presented by a Matrix44

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fun Matrix44.Companion.translate(translation: Vector3): Matrix44

Create a translate matrix with the given vector

fun Matrix44.Companion.translate(    x: Double,     y: Double,     z: Double): Matrix44

Create a scaling matrix with the given components

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fun unproject(    point: Vector3,     projection: Matrix44,     view: Matrix44,     width: Int,     height: Int): Vector3