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openrndr
openrndr-gl3
/
org.openrndr.internal.gl3
/
VolumeTextureGL3
/
VolumeTextureGL3
Volume
Texture
GL3
constructor
(
texture
:
Int
,
storageMode
:
TextureStorageModeGL
,
width
:
Int
,
height
:
Int
,
depth
:
Int
,
format
:
ColorFormat
,
type
:
ColorType
,
levels
:
Int
,
session
:
Session
?
)
(
source
)