glTexImage3D
fun glTexImage3D(@NativeType(value = "GLenum") target: Int, @NativeType(value = "GLint") level: Int, @NativeType(value = "GLint") internalformat: Int, @NativeType(value = "GLsizei") width: Int, @NativeType(value = "GLsizei") height: Int, @NativeType(value = "GLsizei") depth: Int, @NativeType(value = "GLint") border: Int, @NativeType(value = "GLenum") format: Int, @NativeType(value = "GLenum") type: Int, @NativeType(value = "void const *") pixels: ByteBuffer?)(source)