RenderTargetGL3

open class RenderTargetGL3(val framebuffer: Int, val width: Int, val height: Int, val contentScale: Double, val multisample: BufferMultisample, val session: Session?, contextID: Long = Driver.instance.contextID) : RenderTarget(source)

Inheritors

Constructors

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constructor(framebuffer: Int, width: Int, height: Int, contentScale: Double, multisample: BufferMultisample, session: Session?, contextID: Long = Driver.instance.contextID)

Types

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object Companion

Properties

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open override val contentScale: Double
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open override var depthBuffer: DepthBuffer?
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open override val hasColorAttachments: Boolean
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open override val hasDepthBuffer: Boolean
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open override val hasStencilBuffer: Boolean
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open override val height: Int
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open override val multisample: BufferMultisample
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open val pixelHeight: Int
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open val pixelWidth: Int
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open override val session: Session?
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open override val width: Int

Functions

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open override fun attach(depthBuffer: DepthBuffer, ownedByRenderTarget: Boolean)
open override fun attach(arrayTexture: ArrayTexture, layer: Int, level: Int, name: String?)
open override fun attach(colorBuffer: ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)
open override fun attach(cubemap: Cubemap, side: CubemapSide, level: Int, name: String?)
open override fun attach(volumeTexture: VolumeTexture, layer: Int, level: Int, name: String?)
open override fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int, name: String?)
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open override fun attachLayered(arrayCubemap: ArrayCubemap, level: Int, name: String?)
open override fun attachLayered(arrayTexture: ArrayTexture, level: Int, name: String?)
open override fun attachLayered(cubemap: Cubemap, level: Int, name: String?)
open override fun attachLayered(volumeTexture: VolumeTexture, level: Int, name: String?)
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open override fun bind()
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open fun bindTarget()
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open override fun blendMode(index: Int, blendMode: BlendMode)
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open override fun clearColor(index: Int, color: ColorRGBa)
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open override fun clearDepth(depth: Double, stencil: Int)
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open override fun colorBuffer(index: Int): ColorBuffer
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open override fun destroy()
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open override fun detachColorAttachments()
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open override fun detachDepthBuffer()
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open fun resolveTo(to: RenderTarget)
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open override fun toString(): String
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open override fun unbind()