RenderTargetGL3
open class RenderTargetGL3(val framebuffer: Int, val width: Int, val height: Int, val contentScale: Double, val multisample: BufferMultisample, val session: Session?, contextID: Long = Driver.instance.contextID) : RenderTarget(source)
Inheritors
Properties
Functions
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open override fun attach(colorBuffer: ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)
open override fun attach(arrayCubemap: ArrayCubemap, side: CubemapSide, layer: Int, level: Int, name: String?)
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