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openrndr
openrndr-gl3
/
org.openrndr.internal.gl3
/
glBindTexture
gl
Bind
Texture
fun
glBindTexture
(
@
NativeType
(
value
=
"GLenum"
)
target
:
Int
,
@
NativeType
(
value
=
"GLuint"
)
texture
:
Int
)
(
source
)