CubemapWebGL
class CubemapWebGL(val context: WebGLRenderingContext, val target: Int, val texture: WebGLTexture, val width: Int, val format: ColorFormat, val type: ColorType, val levels: Int, val session: Session?) : Cubemap(source)
Constructors
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constructor(context: WebGLRenderingContext, target: Int, texture: WebGLTexture, width: Int, format: ColorFormat, type: ColorType, levels: Int, session: Session?)
Functions
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open override fun write(side: CubemapSide, source: TexImageSource, sourceFormat: ColorFormat, sourceType: ColorType, x: Int, y: Int, level: Int)
open override fun write(side: CubemapSide, source: ArrayBufferView, sourceFormat: ColorFormat, sourceType: ColorType, x: Int, y: Int, width: Int, height: Int, level: Int)
open override fun write(side: CubemapSide, source: MPPBuffer, sourceFormat: ColorFormat, sourceType: ColorType, x: Int, y: Int, width: Int, height: Int, level: Int)