RenderTargetBuilder
Functions
attach an existing ArrayCubemap with a nameless binding to RenderTarget
attach an existing ArrayCubemap with a named binding to RenderTarget
attach an existing ArrayTexture with a named binding to RenderTarget
attach an existing ColorBuffer to the RenderTarget
create a new ColorBuffer and create a nameless attachment to the RenderTarget
attach an existing ColorBuffer to the RenderTarget and give it a name
create a new ColorBuffer and create a named attachment to the RenderTarget
attach an existing Cubemap with a nameless binding to RenderTarget
attach an existing Cubemap with a named binding to RenderTarget
attach an existing DepthBuffer
create and attach a DepthBuffer
attach an existing VolumeTexture with a nameless binding to RenderTarget
attach an existing VolumeTexture with a named binding to RenderTarget