ProgramRenderTargetGL3
class ProgramRenderTargetGL3(val program: ERROR CLASS: Symbol not found for Program) : <ERROR CLASS> ERROR CLASS: Symbol not found for ProgramRenderTarget, RenderTargetGL3(source)
Constructors
Properties
Functions
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open override fun attach(depthBuffer: ERROR CLASS: Symbol not found for DepthBuffer, ownedByRenderTarget: Boolean)
open override fun attach(arrayTexture: ERROR CLASS: Symbol not found for ArrayTexture, layer: Int, level: Int, name: String?)
open override fun attach(colorBuffer: ERROR CLASS: Symbol not found for ColorBuffer, level: Int, name: String?, ownedByRenderTarget: Boolean)
open override fun attach(cubemap: ERROR CLASS: Symbol not found for Cubemap, side: ERROR CLASS: Symbol not found for CubemapSide, level: Int, name: String?)
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open override fun attachLayered(arrayCubemap: ERROR CLASS: Symbol not found for ArrayCubemap, level: Int, name: String?)
open override fun attachLayered(arrayTexture: ERROR CLASS: Symbol not found for ArrayTexture, level: Int, name: String?)
open override fun attachLayered(cubemap: ERROR CLASS: Symbol not found for Cubemap, level: Int, name: String?)
open override fun attachLayered(volumeTexture: ERROR CLASS: Symbol not found for VolumeTexture, level: Int, name: String?)
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