BufferTextureGL3

class BufferTextureGL3(val texture: Int, val buffer: Int, val elementCount: Int, val format: ColorFormat, val type: ColorType, val session: Session?) : BufferTexture(source)

Constructors

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constructor(texture: Int, buffer: Int, elementCount: Int, format: ColorFormat, type: ColorType, session: Session?)

Types

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object Companion

Functions

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open override fun bind(unit: Int)
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open override fun destroy()
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fun put(putter: BufferWriter.() -> Unit): Int
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open override fun read(target: ByteBuffer, offset: Int, elementReadCount: Int)
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fun saveToFile(file: File, fileFormat: BufferTextureFileFormat)
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open override fun write(source: ByteBuffer, offset: Int, elementWriteCount: Int)

Properties

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val buffer: Int
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open override val elementCount: Int
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open override val format: ColorFormat
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open override val session: Session?
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open override val shadow: BufferTextureShadow
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open override val type: ColorType