BufferTextureGL3

class BufferTextureGL3(val texture: Int, val buffer: Int, val elementCount: Int, val format: ERROR CLASS: Symbol not found for ColorFormat, val type: ERROR CLASS: Symbol not found for ColorType, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for BufferTexture(source)

Constructors

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constructor(texture: Int, buffer: Int, elementCount: Int, format: ERROR CLASS: Symbol not found for ColorFormat, type: ERROR CLASS: Symbol not found for ColorType, session: ERROR CLASS: Symbol not found for Session??)

Types

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object Companion

Properties

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val buffer: Int
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open override val elementCount: Int
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open override val format: ERROR CLASS: Symbol not found for ColorFormat
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open override val session: ERROR CLASS: Symbol not found for Session??
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open override val shadow: ERROR CLASS: Symbol not found for BufferTextureShadow
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open override val type: ERROR CLASS: Symbol not found for ColorType

Functions

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open override fun bind(unit: Int)
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open override fun close()
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open override fun destroy()
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open override fun read(target: ByteBuffer, offset: Int, elementReadCount: Int)
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open override fun write(source: ByteBuffer, offset: Int, elementWriteCount: Int)