DepthBufferGL3

class DepthBufferGL3(val texture: Int, val buffer: Int, val target: Int, val width: Int, val height: Int, val format: DepthFormat, val multisample: BufferMultisample, val session: Session?) : DepthBuffer(source)

Constructors

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constructor(texture: Int, buffer: Int, target: Int, width: Int, height: Int, format: DepthFormat, multisample: BufferMultisample, session: Session?)

Types

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object Companion

Functions

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open override fun bind(textureUnit: Int)
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fun bound(f: DepthBufferGL3.() -> Unit)
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open override fun copyTo(target: DepthBuffer)
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open override fun destroy()
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open override fun resolveTo(target: DepthBuffer)

Properties

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val buffer: Int
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open override val format: DepthFormat
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open val hasDepth: Boolean
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open override val height: Int
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open override val multisample: BufferMultisample
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open override val session: Session?
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val target: Int
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open override val width: Int