DepthBufferGL3

class DepthBufferGL3(val texture: Int, val buffer: Int, val target: Int, val width: Int, val height: Int, val format: ERROR CLASS: Symbol not found for DepthFormat, val multisample: ERROR CLASS: Symbol not found for BufferMultisample, val session: ERROR CLASS: Symbol not found for Session??) : <ERROR CLASS> ERROR CLASS: Symbol not found for DepthBuffer(source)

Constructors

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constructor(texture: Int, buffer: Int, target: Int, width: Int, height: Int, format: ERROR CLASS: Symbol not found for DepthFormat, multisample: ERROR CLASS: Symbol not found for BufferMultisample, session: ERROR CLASS: Symbol not found for Session??)

Types

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object Companion

Properties

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val buffer: Int
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open override val format: ERROR CLASS: Symbol not found for DepthFormat
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open override val height: Int
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open override val multisample: ERROR CLASS: Symbol not found for BufferMultisample
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open override val session: ERROR CLASS: Symbol not found for Session??
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val target: Int
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open override val width: Int

Functions

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open override fun bind(textureUnit: Int)
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fun bound(f: DepthBufferGL3.() -> Unit)
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open override fun close()
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open override fun copyTo(target: ERROR CLASS: Symbol not found for DepthBuffer)
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open override fun destroy()
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open override fun resolveTo(target: ERROR CLASS: Symbol not found for DepthBuffer)