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openrndr
openrndr-gl3
/
org.openrndr.internal.gl3
/
glGetActiveUniformName
gl
Get
Active
Uniform
Name
fun
glGetActiveUniformName
(
program
:
Int
,
uniformIndex
:
Int
,
bufSize
:
Int
)
:
String
(
source
)
fun
glGetActiveUniformName
(
program
:
Int
,
uniformIndex
:
Int
)
:
String
(
source
)