Filter3to1

open class Filter3to1(shader: Shader? = null, watcher: ShaderWatcher? = null) : Filter(source)

Constructors

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constructor(shader: Shader? = null, watcher: ShaderWatcher? = null)

Functions

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open fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle? = null)
fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle? = null)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle? = null)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle? = null)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle? = null)
fun apply(source0: ColorBuffer, source1: ColorBuffer, source2: ColorBuffer, target: ColorBuffer, clip: Rectangle? = null)
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open fun destroy()
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fun untrack()

Properties

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parameter map